My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Miner
Giant Snowball
Bats Goblin Gang Minion Horde Miner Princess
Zap
Bats Goblin Gang Mortar Minion Horde Princess
Barbarian Barrel
Knight Goblin Gang Mortar Princess
The Log
Goblin Gang Princess
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Minion Horde Princess
Royal Delivery
Bats Knight Goblin Gang Minion Horde Miner Princess
Fireball
Goblin Gang Mortar Minion Horde Princess
Poison
Bats Goblin Gang Mortar Minion Horde Princess
Lightning
Knight Mortar
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Knight Miner Princess Mortar Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mortar Zap
Goblin Gang
Knight Miner Mortar Princess
Minion Horde
Miner Knight Zap
Knight
Bats Goblin Gang Mortar Princess Minion Horde Miner Zap
Miner
Bats Goblin Gang Minion Horde Mortar Zap Knight
Mortar
Knight Miner Bats Goblin Gang Zap
Princess
Knight Goblin Gang Zap
Zap
Miner Bats Minion Horde Knight Mortar Princess

Defense Synergies 3 14

Bats
Knight Mortar Zap
Goblin Gang
Knight Miner Mortar Princess Zap
Minion Horde
Knight Zap
Knight
Bats Goblin Gang Princess Minion Horde Mortar Zap
Miner
Goblin Gang Zap
Mortar
Bats Goblin Gang Knight Princess Zap
Princess
Knight Goblin Gang Mortar Zap
Zap
Bats Goblin Gang Minion Horde Knight Miner Mortar Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Knight Mortar Zap
Minion Horde Bats Goblin Gang Knight Mortar Zap
Goblin Gang Minion Horde Mortar Bats Knight
Minion Horde Bats Goblin Gang Knight Mortar
Princess
Goblin Gang Bats Zap
Bats Minion Horde Goblin Gang Mortar Princess Zap
Zap
Minion Horde Goblin Gang Mortar Princess
Goblin Gang Knight Minion Horde Miner
Bats Goblin Gang Minion Horde Knight Princess Zap
Minion Horde Bats Goblin Gang Princess Zap
Minion Horde Mortar Bats Goblin Gang Knight Zap
Bats Goblin Gang Minion Horde Mortar Princess Zap
Goblin Gang Minion Horde Knight Mortar
Minion Horde Goblin Gang Mortar Zap
Minion Horde Bats Goblin Gang Knight Mortar
Mortar Bats Goblin Gang Minion Horde Knight Zap
Mortar Zap Bats Knight Princess
Mortar
Goblin Gang Bats Minion Horde Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Knight Zap
Goblin Gang Knight Miner Mortar Zap
Goblin Gang Bats Minion Horde Knight Zap
Goblin Gang Bats Minion Horde Knight Zap
Goblin Gang Minion Horde Knight
Bats Goblin Gang Minion Horde Princess Zap
Goblin Gang Bats Minion Horde Knight
Minion Horde Knight
Minion Horde Zap Bats Knight Mortar
Goblin Gang Minion Horde
Bats Minion Horde Knight
Zap
Goblin Gang Minion Horde Knight
Minion Horde Princess
Goblin Gang Bats Minion Horde Knight Mortar Zap
Bats Minion Horde Princess Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Knight Mortar
Mortar Miner Princess Zap
Minion Horde Miner
Knight
Minion Horde Mortar Zap
Bats Minion Horde Princess Zap
Minion Horde Mortar Princess
Princess Zap
Miner Mortar Zap
Bats Goblin Gang Minion Horde
Miner Minion Horde Knight Mortar Princess Zap
Princess Zap
Knight Miner Mortar Princess
Minion Horde Mortar Princess
Princess Mortar Zap
Minion Horde Mortar Princess Zap
Minion Horde Mortar Princess
Mortar
Bats Minion Horde
Mortar Princess Zap
Miner Mortar Princess Zap
Minion Horde
Princess
Minion Horde Mortar Zap
Zap Mortar Princess
Minion Horde
Miner Mortar Princess Zap
Miner Mortar Princess Zap
Miner Mortar Zap
Bats Minion Horde Princess Zap
Zap Bats Minion Horde
Minion Horde
Minion Horde Miner Mortar Zap
Zap Minion Horde Princess
Minion Horde
Princess
Minion Horde Zap Bats Goblin Gang Princess
Princess Zap
Miner Goblin Gang Minion Horde Knight Princess
Mortar Princess Zap
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde Princess
Bats Princess Zap
Miner Mortar Princess Zap

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