My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Battle Ram Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Recruits Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Goblins Bomber Goblin Gang Royal Recruits Battle Ram Three Musketeers Baby Dragon
Zap
Goblins Bomber Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblins Bomber Goblin Gang Royal Recruits Battle Ram Three Musketeers
The Log
Goblins Bomber Goblin Gang Royal Recruits Battle Ram Three Musketeers
Earthquake
Bomber Goblin Gang
Arrows
Goblins Bomber Goblin Gang Royal Recruits
Royal Delivery
Goblins Bomber Goblin Gang Royal Recruits Battle Ram Three Musketeers Baby Dragon
Fireball
Bomber Goblin Gang Battle Ram Three Musketeers Baby Dragon
Poison
Bomber Goblin Gang Royal Recruits Three Musketeers
Lightning
Battle Ram Three Musketeers Baby Dragon
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Goblin Gang Battle Ram Baby Dragon Poison Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bomber Goblin Gang Battle Ram

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Bomber
Royal Recruits Battle Ram Baby Dragon
Goblin Gang
Royal Recruits Battle Ram Three Musketeers Baby Dragon
Royal Recruits
Bomber Goblin Gang Battle Ram
Battle Ram
Poison Goblins Bomber Goblin Gang Royal Recruits Three Musketeers Baby Dragon
Three Musketeers
Goblin Gang Battle Ram
Baby Dragon
Goblins Bomber Goblin Gang Battle Ram Poison
Poison
Battle Ram Baby Dragon

Defense Synergies 0 4

Goblins
Bomber Poison
Bomber
Goblins Royal Recruits
Goblin Gang
Royal Recruits
Royal Recruits
Bomber Goblin Gang
Battle Ram
Three Musketeers
Baby Dragon
Poison
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Baby Dragon
Goblins Bomber Goblin Gang Royal Recruits Three Musketeers
Goblin Gang Three Musketeers Goblins Bomber Royal Recruits
Royal Recruits Three Musketeers Goblins Bomber Goblin Gang
Bomber Royal Recruits Poison
Goblin Gang Goblins Bomber Baby Dragon
Three Musketeers Goblin Gang Baby Dragon Poison
Royal Recruits Baby Dragon Poison
Three Musketeers Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Bomber Royal Recruits
Goblins Goblin Gang Poison Bomber Royal Recruits Baby Dragon
Three Musketeers Goblin Gang Baby Dragon Poison
Royal Recruits Bomber Goblin Gang Three Musketeers
Bomber Three Musketeers Goblins Goblin Gang Royal Recruits Baby Dragon Poison
Royal Recruits Goblin Gang Three Musketeers
Goblin Gang Royal Recruits Three Musketeers
Three Musketeers Goblins Bomber Goblin Gang Royal Recruits Poison
Goblins Bomber Goblin Gang Royal Recruits Three Musketeers Baby Dragon
Baby Dragon Poison Bomber Royal Recruits
Royal Recruits Three Musketeers
Bomber Goblin Gang Royal Recruits Goblins Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins
Poison Bomber Goblin Gang Baby Dragon
Goblin Gang Royal Recruits Goblins
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Three Musketeers
Poison Goblin Gang Three Musketeers Baby Dragon
Goblin Gang Royal Recruits Goblins
Royal Recruits
Royal Recruits Goblins Baby Dragon Poison
Royal Recruits Goblin Gang Three Musketeers
Royal Recruits
Royal Recruits Poison
Royal Recruits Goblin Gang Three Musketeers
Royal Recruits Bomber Three Musketeers Baby Dragon
Goblin Gang Royal Recruits Goblins Bomber Three Musketeers Baby Dragon Poison
Poison Bomber Royal Recruits Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Royal Recruits Poison
Bomber Poison Baby Dragon
Poison Baby Dragon
Bomber Baby Dragon Poison
Poison Baby Dragon
Poison
Goblins Goblin Gang Three Musketeers Poison
Poison Royal Recruits
Poison Baby Dragon
Poison Three Musketeers Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Bomber Three Musketeers Baby Dragon Poison
Royal Recruits Three Musketeers Baby Dragon Poison
Three Musketeers Poison
Bomber
Bomber Three Musketeers Baby Dragon Poison
Bomber Baby Dragon Poison
Baby Dragon Poison
Poison
Royal Recruits Baby Dragon Poison
Poison Bomber Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Poison
Poison Bomber
Poison
Poison
Goblin Gang Royal Recruits
Poison Three Musketeers Baby Dragon
Poison Goblin Gang Three Musketeers Baby Dragon
Bomber Baby Dragon Poison
Poison
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Baby Dragon Poison
Poison
Poison Royal Recruits Baby Dragon

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