My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Three Musketeers Guards
Giant Snowball
Spear Goblins Hog Rider Three Musketeers Guards
Zap
Spear Goblins Three Musketeers Guards
Barbarian Barrel
Spear Goblins Three Musketeers Guards
The Log
Spear Goblins Hog Rider Three Musketeers Guards
Earthquake
Spear Goblins Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Hog Rider Three Musketeers Guards P.E.K.K.A
Fireball
Hog Rider Three Musketeers
Poison
Spear Goblins Three Musketeers Guards
Lightning
Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Guards Fireball Hog Rider P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Fireball Hog Rider P.E.K.K.A Spear Goblins Three Musketeers Guards The Log
Fireball
Zap Hog Rider The Log
Hog Rider
Spear Goblins Zap Fireball The Log Three Musketeers Guards
Three Musketeers
Zap Hog Rider Guards The Log
Guards
Zap Hog Rider Three Musketeers The Log
P.E.K.K.A
Zap The Log
The Log
Hog Rider Zap Fireball Three Musketeers Guards P.E.K.K.A

Defense Synergies 3 10

Spear Goblins
Zap Guards P.E.K.K.A The Log
Zap
Fireball Spear Goblins Three Musketeers Guards P.E.K.K.A The Log
Fireball
Zap The Log
Hog Rider
Three Musketeers
Zap The Log
Guards
Spear Goblins Zap The Log
P.E.K.K.A
The Log Spear Goblins Zap
The Log
Fireball P.E.K.K.A Spear Goblins Zap Three Musketeers Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball The Log
P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers P.E.K.K.A
Three Musketeers P.E.K.K.A Guards
Fireball P.E.K.K.A The Log
Fireball The Log Spear Goblins Zap Guards
Three Musketeers Spear Goblins Zap Fireball
Zap Fireball P.E.K.K.A The Log
Three Musketeers P.E.K.K.A
Guards Spear Goblins
Guards Spear Goblins Zap Fireball The Log
Three Musketeers Spear Goblins Zap Fireball
P.E.K.K.A Zap Fireball Three Musketeers Guards The Log
Fireball Three Musketeers Zap Guards P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Zap Fireball Three Musketeers P.E.K.K.A The Log
Three Musketeers Fireball P.E.K.K.A
Fireball Spear Goblins Zap Three Musketeers Guards The Log
Zap The Log Spear Goblins Fireball Guards
P.E.K.K.A Three Musketeers
Spear Goblins Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap The Log
Guards P.E.K.K.A Spear Goblins Zap The Log
Guards P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Three Musketeers Guards
Fireball Zap Three Musketeers
Guards P.E.K.K.A Spear Goblins Fireball
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Fireball The Log
P.E.K.K.A Three Musketeers Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards The Log
P.E.K.K.A Fireball Three Musketeers Guards
Fireball Three Musketeers
Guards Spear Goblins Zap Fireball Three Musketeers P.E.K.K.A The Log
Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Zap The Log
Fireball Spear Goblins Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Three Musketeers Guards
Zap Fireball The Log
Fireball Zap
Fireball Three Musketeers The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Zap Fireball Three Musketeers The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Spear Goblins Fireball Guards
Fireball Zap Three Musketeers
The Log Fireball
Fireball Three Musketeers
The Log Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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