My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Three Musketeers Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Goblin Hut Three Musketeers Inferno Dragon
Zap
Goblin Hut Three Musketeers Inferno Dragon
Barbarian Barrel
Knight Goblin Hut Three Musketeers Royal Ghost
The Log
Goblin Hut Three Musketeers
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Goblin Hut Three Musketeers Royal Ghost Inferno Dragon
Fireball
Goblin Hut Three Musketeers Inferno Dragon
Poison
Goblin Hut Three Musketeers
Lightning
Knight Goblin Hut Three Musketeers Inferno Dragon
Rocket
Goblin Hut Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Royal Ghost Fireball Inferno Dragon Goblin Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Fireball Goblin Hut The Log
Fireball
Mirror Knight The Log
Goblin Hut
Knight Three Musketeers Mirror The Log Royal Ghost
Three Musketeers
Knight Goblin Hut Mirror The Log Royal Ghost
Mirror
Fireball The Log Goblin Hut Three Musketeers Royal Ghost
The Log
Mirror Knight Fireball Goblin Hut Three Musketeers
Royal Ghost
Goblin Hut Three Musketeers Mirror
Inferno Dragon

Defense Synergies 2 12

Knight
Fireball Goblin Hut Three Musketeers The Log
Fireball
Mirror The Log Knight Goblin Hut
Goblin Hut
Knight Fireball Mirror Royal Ghost
Three Musketeers
Knight The Log
Mirror
Fireball Goblin Hut The Log Inferno Dragon
The Log
Fireball Knight Three Musketeers Mirror Royal Ghost Inferno Dragon
Royal Ghost
Goblin Hut The Log
Inferno Dragon
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut The Log
Inferno Dragon Knight Goblin Hut Three Musketeers The Log
Goblin Hut Three Musketeers Knight Inferno Dragon
Goblin Hut Three Musketeers Inferno Dragon Knight
Fireball The Log
Fireball The Log Royal Ghost
Three Musketeers Inferno Dragon Fireball Goblin Hut
Fireball The Log
Three Musketeers Inferno Dragon Goblin Hut
Knight Royal Ghost
Knight Fireball Goblin Hut The Log Royal Ghost
Three Musketeers Inferno Dragon Fireball Goblin Hut
Goblin Hut Knight Fireball Three Musketeers The Log
Fireball Three Musketeers Goblin Hut The Log Royal Ghost
Inferno Dragon Knight Goblin Hut Three Musketeers
Fireball Goblin Hut Three Musketeers The Log Inferno Dragon
Three Musketeers Knight Fireball Goblin Hut
Fireball Knight Goblin Hut Three Musketeers The Log Royal Ghost
The Log Knight Fireball Goblin Hut Royal Ghost Inferno Dragon
Goblin Hut Three Musketeers Inferno Dragon
Royal Ghost Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut Royal Ghost
Fireball Knight The Log Royal Ghost Inferno Dragon
Knight Goblin Hut The Log
Knight Fireball The Log
Knight Goblin Hut Three Musketeers Inferno Dragon
Fireball Goblin Hut Three Musketeers
Knight Fireball Goblin Hut
Knight Inferno Dragon
Knight Fireball Goblin Hut The Log Inferno Dragon
Goblin Hut Three Musketeers Inferno Dragon
Inferno Dragon Knight Goblin Hut
Fireball The Log
Knight Fireball Three Musketeers
Fireball Three Musketeers
Goblin Hut Knight Fireball Three Musketeers The Log Inferno Dragon
Fireball Goblin Hut The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Three Musketeers
Knight Fireball The Log
Fireball
Knight Fireball Goblin Hut Three Musketeers The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Three Musketeers The Log
Fireball Goblin Hut Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball
Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Hut
Fireball Three Musketeers
The Log Fireball
Fireball Knight Three Musketeers
The Log Fireball
Fireball
Three Musketeers
Fireball The Log
Fireball
Fireball The Log Royal Ghost

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