My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Three Musketeers Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers Balloon Bandit
Giant Snowball
Skeletons Musketeer Three Musketeers Balloon
Zap
Skeletons Inferno Tower Three Musketeers Balloon Bandit
Barbarian Barrel
Skeletons Musketeer Valkyrie Inferno Tower Three Musketeers Bandit
The Log
Skeletons Musketeer Three Musketeers Bandit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Valkyrie Three Musketeers Balloon Bandit
Fireball
Musketeer Inferno Tower Three Musketeers Balloon Bandit
Poison
Musketeer Inferno Tower Three Musketeers Balloon
Lightning
Musketeer Valkyrie Inferno Tower Three Musketeers Balloon Bandit
Rocket
Musketeer Valkyrie Inferno Tower Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Bandit Musketeer Valkyrie Inferno Tower Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Bandit Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Bandit
Musketeer
Valkyrie Balloon Bandit
Valkyrie
Musketeer Balloon Three Musketeers Bandit
Inferno Tower
Three Musketeers
Valkyrie Bandit
Balloon
Arrows Valkyrie Musketeer Bandit
Bandit
Arrows Musketeer Valkyrie Three Musketeers Balloon

Defense Synergies 2 11

Skeletons
Musketeer Inferno Tower Bandit
Arrows
Valkyrie Inferno Tower Bandit
Musketeer
Skeletons Valkyrie Inferno Tower Bandit
Valkyrie
Musketeer Arrows Inferno Tower Bandit
Inferno Tower
Skeletons Arrows Musketeer Valkyrie Bandit
Three Musketeers
Bandit
Balloon
Bandit
Skeletons Arrows Musketeer Valkyrie Inferno Tower Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower
Inferno Tower Skeletons Musketeer Valkyrie Three Musketeers Bandit
Inferno Tower Three Musketeers Skeletons Musketeer Valkyrie Bandit
Inferno Tower Three Musketeers Skeletons Musketeer Valkyrie Bandit
Arrows Valkyrie
Arrows Skeletons Musketeer Valkyrie Bandit
Musketeer Inferno Tower Three Musketeers Arrows
Arrows Musketeer Valkyrie Inferno Tower Bandit
Inferno Tower Three Musketeers Skeletons Musketeer
Skeletons Musketeer Valkyrie Inferno Tower Bandit
Valkyrie Skeletons Arrows Musketeer Bandit
Arrows Musketeer Inferno Tower Three Musketeers
Inferno Tower Skeletons Musketeer Valkyrie Three Musketeers Bandit
Valkyrie Three Musketeers Arrows
Inferno Tower Three Musketeers Bandit
Inferno Tower Three Musketeers Bandit
Three Musketeers Skeletons Arrows Musketeer Valkyrie Inferno Tower
Arrows Musketeer Valkyrie Three Musketeers Bandit
Arrows Valkyrie Musketeer Bandit
Musketeer Inferno Tower Three Musketeers
Valkyrie Arrows Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Bandit
Bandit Arrows Musketeer Valkyrie
Bandit Skeletons Musketeer Valkyrie Inferno Tower
Valkyrie Musketeer Inferno Tower Bandit
Inferno Tower Skeletons Musketeer Valkyrie Three Musketeers Bandit
Arrows Skeletons Musketeer Three Musketeers
Skeletons Musketeer Valkyrie Inferno Tower Bandit
Inferno Tower Valkyrie
Skeletons Valkyrie Inferno Tower Bandit
Inferno Tower Skeletons Musketeer Three Musketeers
Musketeer Valkyrie Inferno Tower
Arrows Valkyrie
Skeletons Valkyrie Inferno Tower Three Musketeers Bandit
Musketeer Valkyrie Three Musketeers
Inferno Tower Skeletons Musketeer Valkyrie Three Musketeers
Arrows Valkyrie Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Bandit
Musketeer Three Musketeers
Arrows Musketeer Valkyrie Bandit
Arrows Musketeer
Musketeer Three Musketeers Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Three Musketeers Bandit
Arrows Musketeer Three Musketeers Bandit
Arrows Three Musketeers
Arrows Musketeer Three Musketeers Bandit
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Musketeer
Arrows Musketeer Bandit
Arrows
Arrows
Musketeer Bandit
Arrows Musketeer Three Musketeers
Arrows
Musketeer Valkyrie Three Musketeers
Arrows Musketeer
Arrows
Musketeer Three Musketeers
Musketeer
Musketeer
Musketeer Bandit

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