My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Giant Elixir Collector Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Three Musketeers
Giant Snowball
Skeletons Cannon Three Musketeers Baby Dragon
Zap
Skeletons Cannon Three Musketeers
Barbarian Barrel
Skeletons Cannon Valkyrie Three Musketeers
The Log
Skeletons Cannon Three Musketeers
Earthquake
Skeletons Cannon Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Three Musketeers Baby Dragon
Fireball
Cannon Elixir Collector Three Musketeers Baby Dragon
Poison
Cannon Elixir Collector Three Musketeers
Lightning
Cannon Valkyrie Elixir Collector Three Musketeers Baby Dragon
Rocket
Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Valkyrie Baby Dragon Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant
Cannon
Valkyrie
Giant Three Musketeers Baby Dragon
Giant
Arrows Valkyrie Three Musketeers Baby Dragon
Elixir Collector
Three Musketeers
Valkyrie Giant
Baby Dragon
Valkyrie Giant

Defense Synergies 1 6

Skeletons
Cannon Baby Dragon
Arrows
Cannon Valkyrie
Cannon
Skeletons Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Cannon Baby Dragon
Giant
Elixir Collector
Three Musketeers
Baby Dragon
Skeletons Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Skeletons Cannon Valkyrie Three Musketeers
Cannon Three Musketeers Skeletons Valkyrie
Cannon Three Musketeers Skeletons Valkyrie
Arrows Valkyrie
Arrows Skeletons Cannon Valkyrie Baby Dragon
Three Musketeers Arrows Cannon Baby Dragon
Arrows Cannon Valkyrie Baby Dragon
Cannon Three Musketeers Skeletons
Skeletons Cannon Valkyrie
Valkyrie Skeletons Arrows Cannon Baby Dragon
Arrows Three Musketeers Baby Dragon
Cannon Skeletons Valkyrie Three Musketeers
Valkyrie Three Musketeers Arrows Cannon Baby Dragon
Cannon Three Musketeers
Cannon Three Musketeers
Three Musketeers Skeletons Arrows Cannon Valkyrie
Arrows Cannon Valkyrie Three Musketeers Baby Dragon
Arrows Valkyrie Baby Dragon Cannon
Cannon Three Musketeers
Valkyrie Arrows Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Arrows Valkyrie Baby Dragon
Skeletons Valkyrie
Valkyrie
Skeletons Cannon Valkyrie Three Musketeers
Arrows Skeletons Three Musketeers Baby Dragon
Skeletons Valkyrie
Valkyrie
Skeletons Valkyrie Baby Dragon
Skeletons Cannon Three Musketeers
Valkyrie
Arrows Valkyrie
Skeletons Cannon Valkyrie Three Musketeers
Cannon Valkyrie Three Musketeers Baby Dragon
Skeletons Valkyrie Three Musketeers Baby Dragon
Arrows Valkyrie Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Three Musketeers
Arrows Valkyrie
Arrows Baby Dragon
Three Musketeers Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers Baby Dragon
Arrows Three Musketeers
Arrows Three Musketeers Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Arrows Three Musketeers Baby Dragon
Arrows
Valkyrie Three Musketeers Baby Dragon
Arrows Baby Dragon
Arrows
Three Musketeers
Baby Dragon
Baby Dragon

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