My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Elixir Collector Three Musketeers Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit Night Witch
Giant Snowball
Battle Ram Three Musketeers Night Witch
Zap
Battle Ram Three Musketeers Bandit Night Witch
Barbarian Barrel
Heal Spirit Battle Ram Three Musketeers Bandit Night Witch
The Log
Heal Spirit Battle Ram Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Heal Spirit Night Witch
Royal Delivery
Heal Spirit Battle Ram Three Musketeers Bandit Night Witch
Fireball
Battle Ram Elixir Collector Three Musketeers Bandit Night Witch
Poison
Elixir Collector Three Musketeers Night Witch
Lightning
Ice Golem Battle Ram Elixir Collector Three Musketeers Bandit Night Witch
Rocket
Elixir Collector Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Battle Ram Elixir Collector Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Bandit Night Witch Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Ice Golem Bandit Heal Spirit The Log Battle Ram
Bandit
Battle Ram Three Musketeers Heal Spirit The Log
Heal Spirit
Three Musketeers Bandit Night Witch Battle Ram
Ice Golem
Three Musketeers Battle Ram
The Log
Battle Ram Three Musketeers Bandit
Night Witch
Heal Spirit
Elixir Collector
Battle Ram
Bandit Ice Golem The Log Three Musketeers Heal Spirit

Defense Synergies 1 7

Three Musketeers
Bandit Ice Golem The Log
Bandit
Three Musketeers Ice Golem The Log
Heal Spirit
Ice Golem
Night Witch Three Musketeers Bandit The Log
The Log
Three Musketeers Bandit Ice Golem Night Witch
Night Witch
Ice Golem The Log
Elixir Collector
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Three Musketeers Bandit The Log Night Witch
Three Musketeers Bandit Night Witch
Three Musketeers Night Witch Bandit
The Log
The Log Bandit Night Witch
Three Musketeers Night Witch
Bandit Ice Golem The Log
Three Musketeers Night Witch
Bandit Ice Golem Night Witch
Bandit Ice Golem The Log Night Witch
Three Musketeers Night Witch
Night Witch Three Musketeers Bandit The Log
Three Musketeers The Log Night Witch
Three Musketeers Bandit
Three Musketeers Bandit The Log
Three Musketeers Night Witch
Three Musketeers Bandit The Log Night Witch
The Log Bandit Ice Golem
Three Musketeers
Bandit The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Ice Golem
Bandit Ice Golem The Log
Bandit Ice Golem The Log
Bandit Ice Golem The Log Night Witch
Three Musketeers Bandit Night Witch
Three Musketeers Ice Golem
Bandit Ice Golem Night Witch
Bandit Ice Golem The Log
Three Musketeers
The Log
Three Musketeers Bandit Ice Golem Night Witch
Three Musketeers
Three Musketeers Ice Golem The Log Night Witch
Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Ice Golem The Log
Bandit The Log
Bandit The Log
Ice Golem The Log
The Log
Ice Golem
The Log
The Log Ice Golem
The Log Bandit
Three Musketeers Night Witch
Bandit The Log
Three Musketeers Bandit Ice Golem The Log
Bandit
Ice Golem The Log
Three Musketeers Bandit The Log
Three Musketeers Bandit The Log
Three Musketeers
Night Witch
Three Musketeers Bandit The Log
The Log
The Log Night Witch
The Log
The Log
Ice Golem The Log
The Log Bandit
Bandit The Log
Bandit The Log
Ice Golem Night Witch
Night Witch
Bandit The Log Night Witch
The Log
Bandit Night Witch
Three Musketeers
The Log
Three Musketeers
The Log Ice Golem
Three Musketeers
The Log
Bandit The Log

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