My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Miner
Giant Snowball
Goblin Gang Battle Ram Miner
Zap
Goblin Gang Battle Ram Inferno Tower
Barbarian Barrel
Knight Goblin Gang Battle Ram Inferno Tower Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Battle Ram Miner Electro Wizard
Fireball
Goblin Gang Battle Ram Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Knight Battle Ram Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Knight Miner Poison Battle Ram Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Knight Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Knight Miner Battle Ram
Inferno Tower
Knight
Goblin Gang Battle Ram The Log Miner Poison Electro Wizard
The Log
Battle Ram Knight Miner Poison
Miner
Goblin Gang Poison Knight The Log Electro Wizard
Poison
Miner Battle Ram Knight The Log
Battle Ram
Knight The Log Poison Goblin Gang Electro Wizard
Electro Wizard
Knight Miner Battle Ram

Defense Synergies 6 10

Goblin Gang
Inferno Tower Knight The Log Miner Electro Wizard
Inferno Tower
Goblin Gang Knight The Log Electro Wizard Poison
Knight
Goblin Gang Inferno Tower Electro Wizard The Log Poison
The Log
Inferno Tower Goblin Gang Knight Miner Poison Electro Wizard
Miner
Goblin Gang The Log
Poison
Inferno Tower Knight The Log Electro Wizard
Battle Ram
Electro Wizard
Inferno Tower Knight Goblin Gang The Log Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Knight The Log Electro Wizard
Inferno Tower Goblin Gang Knight The Log Electro Wizard
Goblin Gang Inferno Tower Knight Electro Wizard
Inferno Tower Goblin Gang Knight Electro Wizard
The Log Poison
Goblin Gang The Log Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Poison
Inferno Tower The Log Poison Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Knight Inferno Tower Miner Electro Wizard
Goblin Gang Poison Electro Wizard Knight The Log
Inferno Tower Goblin Gang Poison Electro Wizard
Inferno Tower Goblin Gang Knight The Log Electro Wizard
Goblin Gang The Log Poison Electro Wizard
Inferno Tower Goblin Gang Knight Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Knight Poison Electro Wizard
Goblin Gang Knight The Log Electro Wizard
The Log Poison Knight Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Knight The Log Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Knight Inferno Tower Electro Wizard
Poison Electro Wizard Goblin Gang Knight The Log Miner
Goblin Gang Inferno Tower Knight The Log Electro Wizard
Goblin Gang Inferno Tower Knight The Log Electro Wizard
Inferno Tower Goblin Gang Knight
Poison Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Knight Electro Wizard
Inferno Tower Knight
Electro Wizard Inferno Tower Knight The Log Poison
Inferno Tower Goblin Gang
Inferno Tower Knight
The Log Poison Electro Wizard
Goblin Gang Inferno Tower Knight
Goblin Gang Inferno Tower Electro Wizard Knight The Log Poison
Poison Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Miner Electro Wizard
The Log Miner Poison
Knight The Log Poison
Poison The Log
Poison
The Log Poison
The Log Poison
The Log Miner Poison
Goblin Gang Poison Electro Wizard
Miner Poison Knight The Log Electro Wizard
Poison
Poison Knight The Log Miner
Poison
The Log Poison
The Log Poison
The Log Poison
Poison
The Log Poison Electro Wizard
The Log Miner Poison
The Log Poison
Poison
The Log
The Log Poison
The Log Poison
The Log Miner Poison Electro Wizard
The Log Miner Poison
Miner Poison The Log
Poison Electro Wizard
Electro Wizard Poison
Poison The Log Miner
Poison Electro Wizard
The Log Poison
Electro Wizard Goblin Gang
Poison Electro Wizard
The Log
Miner Poison Goblin Gang Knight Electro Wizard
The Log Poison
Poison
Goblin Gang The Log Poison Electro Wizard
Poison Electro Wizard
Poison The Log Miner Electro Wizard

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