My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Mighty Miner
Giant Snowball
Skeletons Fire Spirit Musketeer Miner Mighty Miner
Zap
Skeletons Fire Spirit Mortar Mighty Miner
Barbarian Barrel
Skeletons Fire Spirit Mortar Musketeer
The Log
Skeletons Fire Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Musketeer Miner
Fireball
Mortar Musketeer Mighty Miner
Poison
Mortar Musketeer
Lightning
Mortar Musketeer Mighty Miner
Rocket
Mortar Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeletons The Log Miner Fireball Mighty Miner Mortar Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Skeletons The Log Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mortar
Fireball
The Log Miner Mortar
The Log
Fireball Miner Mortar Musketeer
Mighty Miner
Miner
Fire Spirit Mortar Fireball The Log Musketeer
Mortar
Miner Fire Spirit Fireball The Log Musketeer
Musketeer
The Log Miner Mortar
Skeletons

Defense Synergies 3 11

Fire Spirit
The Log Skeletons
Fireball
The Log Miner Mortar Musketeer
The Log
Fireball Musketeer Fire Spirit Miner Mortar Skeletons
Mighty Miner
Miner
Fireball The Log Musketeer
Mortar
Fireball The Log Musketeer Skeletons
Musketeer
The Log Skeletons Fireball Miner Mortar
Skeletons
Musketeer Fire Spirit The Log Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Mortar Musketeer
The Log Mortar Musketeer Skeletons
Mortar Fire Spirit Musketeer Skeletons
Mortar Musketeer Skeletons
Fireball The Log
Fireball The Log Fire Spirit Musketeer Skeletons
Musketeer Fire Spirit Fireball Mortar
Fireball The Log Musketeer
Mighty Miner Mortar Musketeer Skeletons
Fire Spirit Miner Musketeer Skeletons
Fireball The Log Musketeer Skeletons
Musketeer Fireball
Mortar Fire Spirit Fireball The Log Musketeer Skeletons
Fire Spirit Fireball The Log Mortar
Mortar
Fireball The Log Mortar
Fireball Mortar Musketeer Skeletons
Fire Spirit Fireball Mortar The Log Musketeer
The Log Mortar Fire Spirit Fireball Musketeer
Mortar Musketeer
Fire Spirit Fireball The Log Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Skeletons
Fireball The Log Miner Mortar Musketeer
The Log Musketeer Skeletons
Fireball The Log Musketeer
Mighty Miner Musketeer Skeletons
Fire Spirit Fireball Musketeer Skeletons
Fireball Musketeer Skeletons
Mighty Miner
Fireball The Log Mortar Skeletons
Musketeer Skeletons
Musketeer
Fireball The Log
Fireball Skeletons
Fireball Musketeer
Fireball The Log Mighty Miner Mortar Musketeer Skeletons
Fireball The Log Mighty Miner Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Mortar Musketeer
Fireball Mortar The Log Miner Musketeer
Fireball The Log Miner
Fireball The Log Musketeer
Fireball Fire Spirit The Log Mortar
Fireball Fire Spirit Musketeer
Fire Spirit The Log Mortar Musketeer
Fireball The Log Fire Spirit
Fireball The Log Miner Mortar
Fire Spirit Fireball Musketeer
Miner Fireball The Log Mortar Musketeer
Fireball Fire Spirit Musketeer
Fire Spirit Fireball The Log Miner Mortar Musketeer
Fireball Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball The Log Mortar Musketeer
Fireball Mortar
Fire Spirit Fireball The Log Mortar Musketeer
Fire Spirit Fireball The Log Miner Mortar
Fireball The Log Musketeer
Fireball
The Log Musketeer
Fireball The Log Mortar Musketeer
The Log Fire Spirit Fireball Mortar
Fireball The Log Miner Mortar Musketeer
Fireball The Log Miner Mortar Musketeer
Fireball Miner The Log Mortar Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball
Fireball The Log Miner Mortar Musketeer
Fireball
Mighty Miner
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Miner Musketeer
The Log Fireball Mortar Musketeer
Fireball
Musketeer
Fireball The Log Musketeer
Fireball Musketeer
Fireball The Log Miner Mortar Musketeer

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