My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Dark Prince Freeze Poison Hunter Goblin Drill Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Furnace Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Furnace Wizard Fisherman Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Fisherman Ram Rider
Giant Snowball
Spear Goblins Furnace Fisherman Ram Rider
Zap
Spear Goblins Furnace Fisherman Ram Rider
Barbarian Barrel
Spear Goblins Furnace Wizard
The Log
Spear Goblins Furnace Fisherman Ram Rider
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Furnace
Royal Delivery
Spear Goblins Wizard Fisherman Mother Witch Ram Rider
Fireball
Furnace Wizard Fisherman Mother Witch Ram Rider
Poison
Spear Goblins Furnace Wizard Fisherman Mother Witch
Lightning
Ice Golem Furnace Wizard Fisherman Mother Witch Ram Rider
Rocket
Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage Fisherman Furnace Mother Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Rage Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Furnace Ram Rider
Ice Golem
Spear Goblins Furnace Mother Witch Ram Rider
Furnace
Spear Goblins Ice Golem Ram Rider
Wizard
Rage Ram Rider
Rage
Wizard Mother Witch
Fisherman
Ram Rider
Mother Witch
Ice Golem Rage Ram Rider
Ram Rider
Spear Goblins Ice Golem Furnace Wizard Fisherman Mother Witch

Defense Synergies 1 7

Spear Goblins
Ice Golem
Ice Golem
Spear Goblins Furnace Wizard Fisherman Mother Witch
Furnace
Ice Golem Fisherman
Wizard
Ice Golem
Rage
Fisherman
Ice Golem Furnace Mother Witch Ram Rider
Mother Witch
Ice Golem Fisherman
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Wizard Ram Rider
Furnace Fisherman Ram Rider
Furnace Fisherman Ram Rider
Furnace Fisherman Ram Rider
Spear Goblins Furnace Mother Witch
Furnace Ram Rider Spear Goblins Wizard
Ice Golem Ram Rider
Furnace Fisherman
Spear Goblins Ice Golem Fisherman
Mother Witch Spear Goblins Ice Golem Furnace Wizard Fisherman Ram Rider
Spear Goblins Furnace Wizard Ram Rider
Furnace Wizard Ram Rider
Wizard Furnace
Furnace Ram Rider
Furnace Fisherman Ram Rider
Wizard Furnace Fisherman
Spear Goblins Furnace Wizard Fisherman Ram Rider
Furnace Wizard Spear Goblins Ice Golem Fisherman Mother Witch Ram Rider
Fisherman Ram Rider
Wizard Spear Goblins Furnace Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Furnace Fisherman
Ice Golem Wizard Fisherman
Spear Goblins Ice Golem Furnace Fisherman Ram Rider
Ice Golem Fisherman Ram Rider
Fisherman Ram Rider
Furnace Wizard Mother Witch Ice Golem Ram Rider
Spear Goblins Ice Golem Furnace Ram Rider
Fisherman
Spear Goblins Ice Golem
Ice Golem Wizard Ram Rider
Wizard Furnace
Spear Goblins Ice Golem Furnace Fisherman
Ice Golem Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Fisherman Ram Rider
Ice Golem
Wizard Furnace
Wizard Mother Witch Spear Goblins Ice Golem Furnace Ram Rider
Furnace Wizard
Ice Golem Wizard Ram Rider
Wizard Fisherman Ram Rider
Fisherman
Wizard Fisherman Ram Rider
Wizard
Ice Golem Fisherman
Fisherman
Ice Golem Furnace Fisherman
Spear Goblins Furnace Wizard
Furnace Wizard
Fisherman
Wizard Fisherman
Wizard Mother Witch
Wizard
Fisherman
Ice Golem Mother Witch Furnace Wizard
Fisherman
Wizard Fisherman Ram Rider
Wizard Fisherman Ram Rider
Fisherman
Ice Golem Furnace Wizard Mother Witch
Wizard
Wizard
Wizard
Spear Goblins
Wizard Ram Rider
Wizard
Ice Golem Wizard

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