My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Dark Prince Freeze Poison Hunter Goblin Drill Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Cannon Cart Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Cannon Cart Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Cannon Cart Ram Rider
Giant Snowball
Goblins Battle Ram Goblin Drill Ram Rider
Zap
Goblins Battle Ram Goblin Drill Cannon Cart Ram Rider
Barbarian Barrel
Goblins Battle Ram Hunter Goblin Drill Cannon Cart Magic Archer
The Log
Goblins Battle Ram Hunter Goblin Drill Cannon Cart Ram Rider
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Battle Ram Hunter Goblin Drill Cannon Cart Magic Archer Ram Rider
Fireball
Battle Ram Hunter Goblin Drill Cannon Cart Magic Archer Ram Rider
Poison
Hunter Goblin Drill Magic Archer
Lightning
Battle Ram Hunter Cannon Cart Magic Archer Ram Rider
Rocket
Hunter Cannon Cart Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Battle Ram Hunter Goblin Drill Magic Archer Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Rage Battle Ram Hunter

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Goblin Drill
Battle Ram
Magic Archer Goblins Hunter
Rage
Cannon Cart
Hunter
Battle Ram Cannon Cart Ram Rider
Goblin Drill
Goblins Cannon Cart
Cannon Cart
Rage Hunter Goblin Drill Magic Archer Ram Rider
Magic Archer
Battle Ram Ram Rider Cannon Cart
Ram Rider
Magic Archer Hunter Cannon Cart

Defense Synergies 0 8

Goblins
Hunter Cannon Cart Magic Archer
Battle Ram
Rage
Hunter
Goblins Cannon Cart Ram Rider
Goblin Drill
Magic Archer
Cannon Cart
Goblins Hunter Magic Archer
Magic Archer
Goblins Goblin Drill Cannon Cart Ram Rider
Ram Rider
Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Magic Archer Ram Rider
Hunter Goblins Goblin Drill Cannon Cart Ram Rider
Hunter Ram Rider Goblins Goblin Drill Cannon Cart
Hunter Goblins Goblin Drill Cannon Cart Ram Rider
Goblins Hunter Cannon Cart Magic Archer
Hunter Ram Rider Magic Archer
Cannon Cart Magic Archer Ram Rider
Hunter Goblins Goblin Drill
Goblins Hunter Cannon Cart
Goblins Hunter Goblin Drill Cannon Cart Magic Archer Ram Rider
Hunter Magic Archer Ram Rider
Hunter Goblin Drill Cannon Cart Ram Rider
Goblins Hunter Goblin Drill Cannon Cart Magic Archer
Hunter Goblin Drill Cannon Cart Ram Rider
Hunter Goblin Drill Ram Rider
Goblins Hunter Goblin Drill Cannon Cart
Goblins Hunter Goblin Drill Cannon Cart Magic Archer Ram Rider
Hunter Goblin Drill Cannon Cart Magic Archer Ram Rider
Hunter Goblin Drill Cannon Cart Ram Rider
Goblins Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Cannon Cart
Hunter Cannon Cart Magic Archer
Goblins Hunter Cannon Cart Ram Rider
Hunter Cannon Cart Ram Rider
Hunter Goblin Drill Cannon Cart Ram Rider
Hunter Magic Archer Ram Rider
Goblins Hunter Cannon Cart Ram Rider
Hunter Cannon Cart
Goblins Cannon Cart Magic Archer
Goblin Drill
Hunter Cannon Cart
Cannon Cart Hunter Ram Rider
Cannon Cart Magic Archer
Goblins Hunter Goblin Drill Cannon Cart Magic Archer
Hunter Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill
Magic Archer Ram Rider
Goblin Drill Cannon Cart Magic Archer
Cannon Cart
Magic Archer
Hunter Magic Archer Ram Rider
Magic Archer
Hunter Magic Archer Ram Rider
Ram Rider
Goblins
Cannon Cart Magic Archer Ram Rider
Magic Archer
Hunter Cannon Cart Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Hunter Goblin Drill Cannon Cart Magic Archer
Magic Archer Cannon Cart
Hunter Magic Archer
Magic Archer
Magic Archer
Goblin Drill Cannon Cart
Hunter Magic Archer
Hunter Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Hunter Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Cannon Cart Magic Archer
Hunter Magic Archer Ram Rider
Hunter Cannon Cart Magic Archer
Magic Archer
Cannon Cart
Magic Archer
Magic Archer
Cannon Cart Magic Archer

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