My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Barbarians Musketeer Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Knight Cannon Barbarians Musketeer Battle Ram Wizard
The Log
Cannon Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Musketeer Battle Ram Wizard
Fireball
Cannon Barbarians Musketeer Battle Ram Wizard
Poison
Cannon Barbarians Musketeer Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Fireball Mini P.E.K.K.A Musketeer Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Cannon Fireball Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Battle Ram Fireball Wizard
Cannon
Barbarians
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Musketeer Wizard
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Fireball Musketeer
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 3 10

Knight
Cannon Musketeer Fireball Mini P.E.K.K.A Wizard
Cannon
Knight Musketeer Fireball Mini P.E.K.K.A Wizard
Barbarians
Fireball
Knight Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Knight Cannon Fireball Musketeer Wizard
Musketeer
Knight Cannon Fireball Mini P.E.K.K.A
Battle Ram
Wizard
Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer Wizard
Barbarians Mini P.E.K.K.A Knight Cannon Musketeer
Cannon Barbarians Mini P.E.K.K.A Knight Musketeer
Cannon Barbarians Mini P.E.K.K.A Knight Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Cannon Musketeer
Musketeer Cannon Fireball Wizard
Cannon Barbarians Fireball Musketeer
Cannon Barbarians Mini P.E.K.K.A Musketeer
Knight Cannon Barbarians Mini P.E.K.K.A Musketeer
Barbarians Knight Cannon Fireball Musketeer Wizard
Musketeer Fireball Wizard
Cannon Barbarians Mini P.E.K.K.A Knight Fireball Musketeer Wizard
Fireball Wizard Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A
Barbarians Wizard Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Knight Barbarians Musketeer Wizard
Wizard Knight Cannon Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer
Wizard Knight Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Wizard
Barbarians Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Barbarians Fireball Musketeer
Barbarians Knight Cannon Mini P.E.K.K.A Musketeer
Fireball Wizard Musketeer
Mini P.E.K.K.A Knight Barbarians Fireball Musketeer
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Fireball Mini P.E.K.K.A
Cannon Barbarians Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball Musketeer
Barbarians Knight Fireball Mini P.E.K.K.A Musketeer
Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard
Cannon Fireball
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer Wizard
Fireball Musketeer Wizard
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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