My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Hog Rider Princess Lumberjack Mighty Miner
Zap
Firecracker Princess Mighty Miner
Barbarian Barrel
Firecracker Princess Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Princess Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Princess
Royal Delivery
Firecracker Hog Rider Princess Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Princess Electro Wizard Lumberjack Mighty Miner
Poison
Firecracker Princess Electro Wizard
Lightning
Electro Wizard Lumberjack Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Princess Hog Rider Electro Wizard Lumberjack Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Void Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Princess Lumberjack
Hog Rider
Firecracker The Log Void Princess Electro Wizard Lumberjack
Void
Hog Rider
The Log
Hog Rider Princess Lumberjack
Princess
Firecracker Hog Rider The Log
Electro Wizard
Hog Rider Lumberjack
Lumberjack
Firecracker Hog Rider The Log Electro Wizard
Mighty Miner

Defense Synergies 1 7

Firecracker
The Log Princess Electro Wizard Lumberjack
Hog Rider
Void
The Log
Firecracker Princess Electro Wizard Lumberjack
Princess
Firecracker The Log
Electro Wizard
Firecracker The Log Lumberjack
Lumberjack
Firecracker The Log Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log Electro Wizard
Lumberjack Firecracker The Log Electro Wizard
Lumberjack Void Electro Wizard
Lumberjack Firecracker Electro Wizard
Firecracker The Log Princess Lumberjack
The Log Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Void Princess
Void The Log Electro Wizard
Mighty Miner Princess Lumberjack
Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker The Log Princess Lumberjack
Firecracker Princess Electro Wizard
Lumberjack The Log Electro Wizard
Firecracker The Log Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack
Firecracker The Log Electro Wizard Lumberjack
The Log Firecracker Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Firecracker The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Electro Wizard
Void Electro Wizard Firecracker The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack Mighty Miner
Firecracker Princess Electro Wizard
Void Electro Wizard Lumberjack
Mighty Miner Lumberjack
Void Electro Wizard Firecracker The Log
Lumberjack
Void The Log Electro Wizard
Lumberjack
Firecracker Princess
Electro Wizard Firecracker The Log Lumberjack Mighty Miner
Firecracker The Log Princess Electro Wizard Mighty Miner
Void Electro Wizard
Void
Lumberjack Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Firecracker The Log
Firecracker Void The Log Princess Electro Wizard
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
Void The Log Firecracker
Void Electro Wizard Lumberjack
Firecracker Void The Log Princess Electro Wizard
Void Firecracker Princess
Firecracker Void The Log Princess
Firecracker Void Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Void Firecracker The Log Princess Electro Wizard
Firecracker Void The Log Princess
Void The Log
Void Princess
Void The Log
Void The Log
Firecracker The Log Princess
Firecracker Void The Log Princess Electro Wizard
Void The Log Princess
Void Firecracker The Log
Firecracker Void Princess Electro Wizard
Electro Wizard Firecracker Void
Void
Void The Log
Void Firecracker Princess Electro Wizard
Mighty Miner
Firecracker The Log Princess
Electro Wizard Void Princess
Firecracker Princess Electro Wizard
The Log
Void Firecracker Princess Electro Wizard Lumberjack
The Log Firecracker Princess
Void
Firecracker
Firecracker The Log Princess Electro Wizard
Firecracker Void Princess Electro Wizard
Void Firecracker The Log Princess Electro Wizard
Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: