My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Princess

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess Lumberjack
Zap
Bats Goblin Giant Princess
Barbarian Barrel
Bomb Tower Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Bomb Tower
Arrows
Bats Princess
Royal Delivery
Bats Princess Electro Wizard Lumberjack
Fireball
Bomb Tower Princess Electro Wizard Lumberjack
Poison
Bats Bomb Tower Princess Electro Wizard
Lightning
Bomb Tower Electro Wizard Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Princess Bomb Tower Electro Wizard Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Void Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Giant Lumberjack
Arrows
Void Goblin Giant Lumberjack
Bomb Tower
Void
Arrows Goblin Giant
Goblin Giant
Bats Arrows Void Electro Wizard Lumberjack
Princess
Electro Wizard
Goblin Giant Lumberjack
Lumberjack
Bats Arrows Goblin Giant Electro Wizard

Defense Synergies 1 10

Bats
Bomb Tower Goblin Giant Electro Wizard Lumberjack
Arrows
Void Bomb Tower Lumberjack
Bomb Tower
Bats Arrows Electro Wizard
Void
Arrows
Goblin Giant
Bats Princess Electro Wizard
Princess
Goblin Giant
Electro Wizard
Bats Bomb Tower Goblin Giant Lumberjack
Lumberjack
Bats Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant Electro Wizard
Bomb Tower Lumberjack Bats Electro Wizard
Bomb Tower Lumberjack Bats Void Electro Wizard
Bomb Tower Lumberjack Bats Electro Wizard
Arrows Bomb Tower Princess Lumberjack
Arrows Bats Bomb Tower Electro Wizard Lumberjack
Bats Electro Wizard Arrows Bomb Tower Void Princess
Arrows Bomb Tower Void Goblin Giant Electro Wizard
Bomb Tower Princess Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Arrows Bomb Tower Goblin Giant Princess Lumberjack
Arrows Bats Princess Electro Wizard
Bomb Tower Lumberjack Bats Electro Wizard
Bomb Tower Bats Arrows Princess Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Bats Arrows Electro Wizard Lumberjack
Arrows Bomb Tower Bats Electro Wizard Lumberjack
Arrows Bomb Tower Bats Princess Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bats Arrows Bomb Tower Goblin Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Electro Wizard
Void Electro Wizard Arrows Bomb Tower Lumberjack
Lumberjack Bats Bomb Tower Goblin Giant Electro Wizard
Lumberjack Bats Goblin Giant Electro Wizard
Goblin Giant Lumberjack
Arrows Bats Bomb Tower Goblin Giant Princess Electro Wizard
Bats Bomb Tower Void Goblin Giant Electro Wizard Lumberjack
Bomb Tower Goblin Giant Lumberjack
Void Electro Wizard Bats Bomb Tower
Goblin Giant
Bats Bomb Tower Lumberjack
Arrows Void Goblin Giant Electro Wizard
Bomb Tower Goblin Giant Lumberjack
Bomb Tower Princess
Electro Wizard Bats Bomb Tower Goblin Giant Lumberjack
Bats Arrows Bomb Tower Princess Electro Wizard
Arrows Bomb Tower Void Electro Wizard
Void
Bomb Tower Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Arrows
Arrows Void Princess Electro Wizard
Arrows Void Goblin Giant
Arrows Void
Arrows
Arrows Bats Goblin Giant Princess
Arrows Princess
Arrows Princess
Arrows Void
Bats Void Electro Wizard Lumberjack
Void Arrows Princess Electro Wizard
Void Arrows Princess
Void Princess
Arrows Void Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats
Void Arrows Princess Electro Wizard
Arrows Void Princess
Void
Arrows Void Princess
Void
Arrows Void
Arrows Princess
Arrows Void Princess Electro Wizard
Void Arrows Princess
Void Arrows
Bats Arrows Void Princess Electro Wizard
Electro Wizard Bats Void
Void
Void Arrows
Void Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Bats Void Princess
Arrows Princess Electro Wizard
Arrows
Void Princess Electro Wizard Lumberjack
Arrows Princess
Void Arrows
Bats Princess Electro Wizard
Bats Void Princess Electro Wizard
Void Goblin Giant Princess Electro Wizard
Void
Void

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