My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Witch Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Witch Little Prince
Zap
Dark Prince Witch Little Prince
Barbarian Barrel
Tesla Elite Barbarians Dark Prince Witch Electro Wizard Little Prince
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Little Prince
Earthquake
Tesla Witch
Arrows
Witch Little Prince
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Electro Wizard Little Prince
Fireball
Tesla Elite Barbarians Witch Electro Wizard Little Prince
Poison
Witch Electro Wizard Little Prince
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Electro Wizard Little Prince
Rocket
Elite Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Tesla Mini P.E.K.K.A Dark Prince Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Tesla Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Dark Prince
Tesla
Elite Barbarians
Arrows
Mini P.E.K.K.A
Arrows Dark Prince Electro Wizard Little Prince
Dark Prince
Arrows Mini P.E.K.K.A Witch Electro Wizard Little Prince
Witch
Dark Prince
Electro Wizard
Mini P.E.K.K.A Dark Prince
Little Prince
Mini P.E.K.K.A Dark Prince

Defense Synergies 2 15

Arrows
Tesla Mini P.E.K.K.A Dark Prince Little Prince
Tesla
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Little Prince
Elite Barbarians
Dark Prince Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Tesla Elite Barbarians Witch
Dark Prince
Elite Barbarians Arrows Tesla Witch Electro Wizard Little Prince
Witch
Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Dark Prince Witch Little Prince
Little Prince
Arrows Tesla Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tesla Dark Prince Witch Electro Wizard
Tesla Mini P.E.K.K.A Witch Elite Barbarians Dark Prince Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Witch Dark Prince Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Dark Prince
Arrows Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Arrows Witch Little Prince
Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Dark Prince Electro Wizard Little Prince
Witch Electro Wizard Arrows Tesla Dark Prince
Arrows Tesla Witch Electro Wizard
Tesla Mini P.E.K.K.A Elite Barbarians Dark Prince Witch Electro Wizard
Arrows Tesla Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Tesla Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Electro Wizard
Tesla Arrows Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Arrows Tesla Elite Barbarians Dark Prince Witch Electro Wizard Little Prince
Arrows Witch Tesla Dark Prince Electro Wizard Little Prince
Mini P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Dark Prince Arrows Tesla Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians Dark Prince Witch Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Arrows Tesla Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Tesla Elite Barbarians Witch Electro Wizard
Mini P.E.K.K.A Tesla Elite Barbarians Dark Prince
Electro Wizard Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Witch Tesla
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Arrows Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Tesla Witch
Tesla Witch
Tesla Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A Dark Prince Little Prince
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Witch
Arrows Witch
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Dark Prince Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Witch Little Prince
Arrows
Arrows
Arrows Dark Prince Witch Little Prince
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Elite Barbarians Arrows Witch Electro Wizard Little Prince
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Dark Prince Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows
Arrows
Elite Barbarians Dark Prince
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Dark Prince Witch Electro Wizard Little Prince

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