My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Fireball
Electro Wizard Ram Rider Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fireball Mini P.E.K.K.A Electro Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Fireball

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Ram Rider Sparky Mini P.E.K.K.A The Log
Fireball
Zap Mirror The Log Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A
Sparky Zap Mirror The Log Electro Wizard Ram Rider
Mirror
Zap Fireball The Log Mini P.E.K.K.A Ram Rider Sparky
The Log
Mirror Zap Fireball Mini P.E.K.K.A Ram Rider Sparky
Electro Wizard
Zap Fireball Mini P.E.K.K.A Ram Rider Sparky
Ram Rider
Zap Fireball Mini P.E.K.K.A Mirror The Log Electro Wizard
Sparky
Zap Mini P.E.K.K.A Fireball Mirror The Log Electro Wizard

Defense Synergies 8 15

Zap
Fireball Mini P.E.K.K.A Mirror Electro Wizard The Log Ram Rider Sparky
Fireball
Zap Mirror The Log Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball Mirror Ram Rider
Mirror
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky
The Log
Fireball Mini P.E.K.K.A Zap Mirror Electro Wizard Ram Rider Sparky
Electro Wizard
Zap Mini P.E.K.K.A Fireball Mirror The Log Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Sparky
Zap Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Sparky Zap The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Sparky Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A The Log Sparky
Fireball The Log Zap Electro Wizard
Electro Wizard Ram Rider Zap Fireball
Zap Fireball The Log Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Fireball The Log Ram Rider
Zap Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Zap Fireball The Log Electro Wizard Ram Rider
Fireball Sparky Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Ram Rider
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
Sparky Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap The Log Electro Wizard Ram Rider
Zap The Log Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Electro Wizard Ram Rider
Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Zap Fireball The Log Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Ram Rider Sparky
Fireball Zap Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Fireball Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky
Zap Electro Wizard Fireball Mini P.E.K.K.A The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball Ram Rider Sparky
Fireball Sparky
Electro Wizard Sparky Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap The Log Electro Wizard Ram Rider
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap Ram Rider
The Log Sparky
Fireball The Log Zap Ram Rider
Fireball The Log Zap Ram Rider
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball The Log Electro Wizard Ram Rider Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard Sparky
Zap Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Sparky
Fireball The Log Zap Electro Wizard Ram Rider Sparky
Fireball Zap The Log Ram Rider Sparky
Fireball Zap The Log Sparky
Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball The Log Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball The Log Sparky
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard Ram Rider
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
The Log Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball The Log Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Sparky

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