My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Goblin Hut Witch
Zap
Firecracker Goblin Hut Dark Prince Witch
Barbarian Barrel
Firecracker Goblin Hut Dark Prince Witch Electro Wizard
The Log
Firecracker Hog Rider Goblin Hut Dark Prince Witch
Earthquake
Firecracker Hog Rider Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch
Royal Delivery
Firecracker Hog Rider Goblin Hut Dark Prince Witch Electro Wizard
Fireball
Firecracker Hog Rider Goblin Hut Witch Electro Wizard
Poison
Firecracker Goblin Hut Witch Electro Wizard
Lightning
Goblin Hut Dark Prince Witch Electro Wizard
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Hog Rider Dark Prince Electro Wizard Goblin Hut Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Hog Rider Dark Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Goblin Hut Dark Prince Witch
Firecracker
Zap Hog Rider Goblin Hut Dark Prince
Hog Rider
Zap Firecracker Lightning Goblin Hut Dark Prince Witch Electro Wizard
Goblin Hut
Zap Firecracker Hog Rider Dark Prince
Dark Prince
Zap Firecracker Hog Rider Goblin Hut Witch Lightning Electro Wizard
Witch
Zap Hog Rider Dark Prince
Lightning
Hog Rider Dark Prince
Electro Wizard
Zap Hog Rider Dark Prince

Defense Synergies 1 12

Zap
Electro Wizard Firecracker Goblin Hut Dark Prince Witch
Firecracker
Zap Goblin Hut Dark Prince Electro Wizard
Hog Rider
Goblin Hut
Zap Firecracker Dark Prince Electro Wizard
Dark Prince
Zap Firecracker Goblin Hut Witch Electro Wizard
Witch
Zap Dark Prince Electro Wizard
Lightning
Electro Wizard
Zap Firecracker Goblin Hut Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Goblin Hut Electro Wizard
Zap Firecracker Goblin Hut Dark Prince Witch Electro Wizard
Goblin Hut Witch Dark Prince Lightning Electro Wizard
Goblin Hut Witch Firecracker Dark Prince Electro Wizard
Lightning Firecracker Dark Prince
Zap Firecracker Dark Prince Electro Wizard
Lightning Electro Wizard Zap Firecracker Goblin Hut Witch
Lightning Zap Electro Wizard
Witch Goblin Hut
Firecracker Dark Prince Electro Wizard
Witch Electro Wizard Zap Firecracker Goblin Hut Dark Prince
Zap Firecracker Goblin Hut Witch Electro Wizard
Goblin Hut Zap Dark Prince Witch Lightning Electro Wizard
Zap Firecracker Goblin Hut Dark Prince Witch Electro Wizard
Goblin Hut Electro Wizard
Zap Goblin Hut Lightning Electro Wizard
Firecracker Goblin Hut Dark Prince Witch Electro Wizard
Zap Firecracker Goblin Hut Dark Prince Witch Electro Wizard
Zap Witch Firecracker Goblin Hut Dark Prince Electro Wizard
Goblin Hut Electro Wizard
Dark Prince Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Dark Prince Witch Electro Wizard
Electro Wizard Zap Firecracker Lightning
Zap Goblin Hut Dark Prince Witch Lightning Electro Wizard
Dark Prince Lightning Zap Electro Wizard
Goblin Hut Dark Prince Witch
Firecracker Zap Goblin Hut Witch Electro Wizard
Dark Prince Goblin Hut Witch Lightning Electro Wizard
Dark Prince
Zap Lightning Electro Wizard Firecracker Goblin Hut Dark Prince Witch
Witch Goblin Hut
Goblin Hut Dark Prince Witch
Lightning Zap Dark Prince Electro Wizard
Dark Prince Lightning Witch
Firecracker Witch
Goblin Hut Witch Electro Wizard Zap Firecracker Dark Prince Lightning
Zap Firecracker Goblin Hut Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap Electro Wizard
Lightning Goblin Hut
Lightning Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Zap Dark Prince Electro Wizard
Lightning Zap Firecracker
Lightning Firecracker Goblin Hut
Lightning Firecracker
Lightning Zap Firecracker Goblin Hut
Lightning Zap Firecracker Goblin Hut Witch
Lightning Firecracker Goblin Hut
Lightning
Lightning
Lightning Zap Firecracker Dark Prince Electro Wizard
Lightning Zap Firecracker Witch
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker Dark Prince Witch
Witch
Firecracker Zap Witch Lightning Electro Wizard
Lightning Zap Witch
Lightning Zap Firecracker
Lightning Zap Firecracker Witch Electro Wizard
Zap Lightning Electro Wizard Firecracker Goblin Hut Witch
Lightning
Lightning Zap
Zap Lightning Firecracker Electro Wizard
Firecracker Lightning
Zap Lightning Electro Wizard Goblin Hut Dark Prince Witch
Lightning Zap Firecracker Witch Electro Wizard
Lightning Firecracker Dark Prince Electro Wizard
Zap Firecracker Lightning
Lightning Zap
Firecracker Dark Prince
Zap Firecracker Witch Lightning Electro Wizard
Firecracker Zap Witch Lightning Electro Wizard
Lightning Zap Firecracker Dark Prince Witch Electro Wizard

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