My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon Lumberjack
Zap
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Battle Healer Baby Dragon Electro Dragon Lumberjack
Fireball
Battle Healer Elixir Collector Baby Dragon Electro Dragon Lumberjack
Poison
Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Healer Elixir Collector Baby Dragon Electro Dragon Lumberjack
Rocket
Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Battle Healer Baby Dragon Lumberjack Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Battle Healer Baby Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Battle Healer Baby Dragon Electro Dragon Golem Lumberjack
Battle Healer
Baby Dragon Electro Dragon Zap Tornado Golem Lumberjack
Elixir Collector
Tornado
Zap Baby Dragon Battle Healer Electro Dragon Golem
Baby Dragon
Battle Healer Tornado Golem Zap Electro Dragon Lumberjack
Electro Dragon
Battle Healer Golem Zap Tornado Baby Dragon
Golem
Baby Dragon Electro Dragon Zap Battle Healer Tornado Lumberjack
Lumberjack
Zap Battle Healer Baby Dragon Golem

Defense Synergies 2 12

Zap
Battle Healer Tornado Baby Dragon Electro Dragon Lumberjack
Battle Healer
Baby Dragon Electro Dragon Zap Tornado Lumberjack
Elixir Collector
Tornado
Zap Battle Healer Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Zap Tornado Electro Dragon Lumberjack
Electro Dragon
Battle Healer Zap Tornado Baby Dragon Lumberjack
Golem
Lumberjack
Zap Battle Healer Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Dragon
Lumberjack Zap Battle Healer Electro Dragon
Tornado Lumberjack Electro Dragon
Lumberjack Electro Dragon
Battle Healer Tornado Lumberjack
Tornado Zap Baby Dragon Electro Dragon Lumberjack
Tornado Zap Baby Dragon Electro Dragon
Zap Battle Healer Baby Dragon Electro Dragon
Tornado Lumberjack
Tornado Battle Healer Lumberjack
Zap Tornado Baby Dragon Electro Dragon Lumberjack
Zap Tornado Baby Dragon Electro Dragon
Lumberjack Zap Battle Healer Electro Dragon
Zap Tornado Baby Dragon Electro Dragon Lumberjack
Lumberjack
Tornado Zap Lumberjack
Tornado Electro Dragon Lumberjack
Zap Battle Healer Tornado Baby Dragon Electro Dragon Lumberjack
Zap Tornado Baby Dragon Battle Healer Electro Dragon Lumberjack
Tornado Lumberjack
Battle Healer Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Battle Healer
Zap Battle Healer Baby Dragon Electro Dragon Lumberjack
Lumberjack Zap Battle Healer Electro Dragon
Lumberjack Zap Battle Healer Tornado
Battle Healer Lumberjack
Zap Tornado Baby Dragon Electro Dragon
Battle Healer Lumberjack
Battle Healer Lumberjack
Zap Electro Dragon Tornado Baby Dragon
Electro Dragon Lumberjack
Zap Tornado
Lumberjack
Baby Dragon Electro Dragon
Electro Dragon Zap Battle Healer Tornado Baby Dragon Lumberjack
Zap Battle Healer Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Zap Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Zap Tornado Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Zap Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Lumberjack
Zap Baby Dragon Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado Baby Dragon
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Baby Dragon

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