My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Witch Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Witch Balloon Electro Wizard
Fireball
Elite Barbarians Wizard Goblin Barrel Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Balloon Electro Wizard
Rocket
Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Electro Wizard Wizard Witch Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Mini P.E.K.K.A Electro Wizard Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Mega Knight
Mini P.E.K.K.A
Wizard Electro Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Balloon Mega Knight
Goblin Barrel
Balloon Mega Knight
Witch
Mega Knight
Balloon
Wizard Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Witch Balloon Electro Wizard

Defense Synergies 1 10

Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Balloon
Electro Wizard
Mini P.E.K.K.A Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard Witch
Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Witch Electro Wizard Wizard Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Wizard Witch Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Elite Barbarians Wizard Witch Electro Wizard
Wizard Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A
Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Wizard Electro Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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