My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Goblin Drill
Giant Snowball
Spear Goblins Guards Goblin Drill
Zap
Spear Goblins Guards Goblin Drill
Barbarian Barrel
Spear Goblins Rascals Wizard Guards Goblin Drill
The Log
Spear Goblins Rascals Guards Goblin Drill
Earthquake
Spear Goblins Guards Goblin Drill
Arrows
Spear Goblins Rascals Guards Goblin Drill
Royal Delivery
Spear Goblins Rascals Wizard Guards Goblin Drill Mother Witch
Fireball
Rascals Wizard Goblin Drill Mother Witch
Poison
Spear Goblins Rascals Wizard Guards Goblin Drill Mother Witch
Lightning
Wizard Mother Witch
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Guards Goblin Drill Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Guards Goblin Drill Mother Witch Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Guards Goblin Drill

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Goblin Drill Mega Knight
Rascals
Spear Goblins Goblin Drill
Wizard
Rage Mega Knight
Rage
Wizard Mother Witch
Guards
Goblin Drill
Spear Goblins Rascals Mother Witch Mega Knight
Mother Witch
Rage Goblin Drill Mega Knight
Mega Knight
Spear Goblins Wizard Goblin Drill Mother Witch

Defense Synergies 0 11

Spear Goblins
Rascals Guards Goblin Drill Mega Knight
Rascals
Spear Goblins Mother Witch
Wizard
Guards Mega Knight
Rage
Guards
Spear Goblins Wizard Goblin Drill Mother Witch
Goblin Drill
Spear Goblins Guards Mother Witch
Mother Witch
Rascals Guards Goblin Drill Mega Knight
Mega Knight
Spear Goblins Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Rascals Goblin Drill Mega Knight
Mega Knight Rascals Goblin Drill
Rascals Guards Goblin Drill Mega Knight
Mega Knight
Spear Goblins Rascals Guards Mother Witch Mega Knight
Spear Goblins Rascals Wizard
Rascals Mega Knight
Rascals Goblin Drill
Guards Spear Goblins Rascals Mega Knight
Guards Mother Witch Spear Goblins Rascals Wizard Goblin Drill Mega Knight
Spear Goblins Rascals Wizard
Goblin Drill Mega Knight Rascals Wizard Guards
Wizard Mega Knight Rascals Guards Goblin Drill
Rascals Goblin Drill Mega Knight
Rascals Goblin Drill Mega Knight
Wizard Mega Knight Rascals Goblin Drill
Mega Knight Spear Goblins Rascals Wizard Guards Goblin Drill
Wizard Goblin Drill Spear Goblins Rascals Guards Mother Witch Mega Knight
Goblin Drill
Rascals Wizard Mega Knight Spear Goblins Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Spear Goblins
Wizard Mega Knight
Guards Mega Knight Spear Goblins Rascals
Guards Mega Knight Rascals
Rascals Guards Goblin Drill Mega Knight
Wizard Mother Witch Rascals
Rascals Guards Spear Goblins
Mega Knight Rascals
Mega Knight Spear Goblins
Guards Goblin Drill
Mega Knight Rascals Guards
Mega Knight Guards
Rascals Mega Knight Wizard Guards
Wizard Rascals Mega Knight
Rascals Guards Spear Goblins Goblin Drill
Mega Knight Rascals Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Goblin Drill
Goblin Drill
Rascals Guards
Wizard Mega Knight
Wizard Mother Witch Spear Goblins
Wizard
Wizard
Wizard
Guards
Wizard
Wizard
Spear Goblins Wizard Goblin Drill
Wizard Mega Knight
Wizard Mega Knight
Wizard Mother Witch Mega Knight
Mega Knight
Wizard
Goblin Drill
Mother Witch Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard Mother Witch
Wizard Guards
Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Guards
Wizard
Rascals Wizard Mega Knight
Wizard
Mega Knight
Rascals Guards
Mega Knight

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