My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider
Giant Snowball
Bomber Bats Goblin Gang Hog Rider
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Wizard
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Bomber Goblin Gang Hog Rider Wizard
Poison
Bomber Bats Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Goblin Gang Fireball Bomber Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Goblin Gang Wizard

Defense Synergies 0 7

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Arrows
Hog Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
P.E.K.K.A Bomber Bats Goblin Gang
Goblin Gang P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats Goblin Gang
Bomber Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bomber Bats
Bats Arrows Goblin Gang Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber
Bats Goblin Gang Bomber Arrows Fireball Wizard
Arrows Bats Goblin Gang Fireball Wizard
P.E.K.K.A Bomber Bats Goblin Gang Fireball Wizard
Bomber Fireball Wizard Bats Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Wizard Bomber Bats Arrows Goblin Gang Fireball P.E.K.K.A
Arrows Fireball Bomber Bats Goblin Gang Wizard
Arrows Wizard Bomber Bats Fireball
P.E.K.K.A
Bomber Goblin Gang Wizard Bats Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Bomber Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
Arrows Fireball Wizard Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Bomber Bats Fireball P.E.K.K.A
Bats Arrows Bomber Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Bomber Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Wizard
Bomber Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Bats Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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