My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Clone
Giant Snowball
Bats Goblin Barrel Clone
Zap
Bats Firecracker Goblin Barrel Clone
Barbarian Barrel
Firecracker Valkyrie Wizard Goblin Barrel Clone
The Log
Firecracker Goblin Barrel Clone
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Bats Firecracker Goblin Barrel Clone
Royal Delivery
Bats Firecracker Valkyrie Wizard Goblin Barrel Clone
Fireball
Firecracker Wizard Goblin Barrel Clone
Poison
Bats Firecracker Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Goblin Barrel Clone Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel Clone
Firecracker
Bats Valkyrie Mirror Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Firecracker Wizard
Wizard
Valkyrie Mega Knight
Mirror
Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Mirror Bats Firecracker Clone Mega Knight
Clone
Bats Goblin Barrel
Mega Knight
Bats Firecracker Wizard Goblin Barrel

Defense Synergies 1 9

Bats
Firecracker Valkyrie Mega Knight
Firecracker
Valkyrie Bats Mirror Mega Knight
Valkyrie
Firecracker Bats Wizard Mirror
Wizard
Valkyrie Mega Knight
Mirror
Firecracker Valkyrie Mega Knight
Goblin Barrel
Clone
Mega Knight
Bats Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Bats Firecracker Valkyrie Mega Knight
Mega Knight Bats Valkyrie
Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie Mega Knight
Bats Firecracker Wizard
Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Valkyrie Firecracker Wizard Mega Knight
Bats Firecracker Wizard
Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Firecracker
Mega Knight
Mega Knight
Wizard Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Firecracker Valkyrie Wizard
Valkyrie Wizard Bats Firecracker Mega Knight
Valkyrie Wizard Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats
Valkyrie Mega Knight
Firecracker Wizard Bats
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie
Bats Valkyrie Mega Knight Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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