My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Guards
Giant Snowball
Bomber Minions Guards Lumberjack
Zap
Bomber Minions Guards
Barbarian Barrel
Bomber Elite Barbarians Wizard Guards Lumberjack
The Log
Bomber Elite Barbarians Guards Lumberjack
Earthquake
Bomber Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Elite Barbarians Wizard Guards Lumberjack
Fireball
Bomber Minions Elite Barbarians Wizard Lumberjack
Poison
Bomber Minions Wizard Guards
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Minions Guards Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians Lumberjack
Arrows
Elite Barbarians Lumberjack
Minions
Bomber Elite Barbarians Lumberjack
Elite Barbarians
Arrows Bomber Minions Wizard The Log Lumberjack
Wizard
Elite Barbarians Lumberjack
Guards
The Log Lumberjack
The Log
Elite Barbarians Guards Lumberjack
Lumberjack
Bomber Arrows Minions Elite Barbarians Wizard Guards The Log

Defense Synergies 0 13

Bomber
Guards The Log
Arrows
Lumberjack
Minions
The Log Lumberjack
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Guards The Log Lumberjack
Guards
Bomber Wizard The Log Lumberjack
The Log
Bomber Minions Elite Barbarians Wizard Guards Lumberjack
Lumberjack
Arrows Minions Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard The Log
Elite Barbarians Lumberjack Bomber Minions The Log
Lumberjack Bomber Minions Elite Barbarians
Elite Barbarians Lumberjack Bomber Minions Guards
Bomber Arrows Elite Barbarians The Log Lumberjack
Arrows The Log Bomber Minions Guards Lumberjack
Minions Arrows Wizard
Arrows The Log
Minions Elite Barbarians Lumberjack
Elite Barbarians Guards Bomber Lumberjack
Minions Guards Bomber Arrows Wizard The Log Lumberjack
Arrows Minions Wizard
Lumberjack Bomber Minions Elite Barbarians Wizard Guards The Log
Bomber Wizard Arrows Minions Guards The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
Wizard Bomber Arrows Minions Elite Barbarians Lumberjack
Arrows Bomber Minions Elite Barbarians Wizard Guards The Log Lumberjack
Arrows Wizard The Log Bomber Minions Guards Lumberjack
Elite Barbarians Lumberjack
Bomber Wizard Arrows Minions Elite Barbarians Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians
Bomber Arrows Elite Barbarians Wizard The Log Lumberjack
Guards Lumberjack Minions Elite Barbarians The Log
Guards Lumberjack Elite Barbarians The Log
Elite Barbarians Guards Lumberjack
Arrows Wizard Minions
Guards Minions Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Minions Elite Barbarians The Log
Guards
Minions Elite Barbarians Guards Lumberjack
Arrows Elite Barbarians Guards The Log
Elite Barbarians Wizard Guards Lumberjack
Wizard Bomber
Elite Barbarians Guards Bomber Minions The Log Lumberjack
Arrows Minions Bomber Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log
Arrows The Log
Arrows Guards The Log
Bomber Wizard Arrows The Log
Arrows Wizard Minions
Bomber Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Elite Barbarians Guards Lumberjack
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows Minions
Arrows Elite Barbarians The Log
Bomber Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bomber Minions
Bomber Arrows Wizard The Log
Bomber Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Bomber Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Arrows Wizard
Minions Wizard Guards
Elite Barbarians
Bomber Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Minions Guards
Arrows Wizard
Arrows The Log
Wizard Lumberjack
Arrows The Log Bomber Wizard
Arrows
Elite Barbarians
Minions Elite Barbarians Guards The Log
The Log

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