My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone
Giant Snowball
Goblin Gang Minion Horde Clone Witch Lumberjack
Zap
Goblin Gang Minion Horde Clone Witch
Barbarian Barrel
Goblin Gang Wizard Clone Witch Lumberjack
The Log
Goblin Gang Clone Witch Lumberjack
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Minion Horde Clone Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Clone Witch Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Clone Witch Lumberjack
Poison
Goblin Gang Minion Horde Wizard Clone Witch
Lightning
Wizard Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Tornado Lumberjack Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Tornado Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Golem
Minion Horde
Clone Golem Lumberjack
Wizard
Tornado Golem Lumberjack
Clone
Golem Goblin Gang Minion Horde Witch Lumberjack
Tornado
Wizard Witch Golem
Witch
Clone Tornado Golem Lumberjack
Golem
Clone Goblin Gang Minion Horde Wizard Tornado Witch Lumberjack
Lumberjack
Minion Horde Wizard Clone Witch Golem

Defense Synergies 1 5

Goblin Gang
Lumberjack
Minion Horde
Tornado
Wizard
Tornado Lumberjack
Clone
Tornado
Wizard Minion Horde Witch
Witch
Tornado Lumberjack
Golem
Lumberjack
Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Goblin Gang Witch
Goblin Gang Minion Horde Tornado Witch Lumberjack
Minion Horde Witch Lumberjack Goblin Gang
Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Minion Horde Tornado Goblin Gang Wizard Witch
Minion Horde Witch Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Minion Horde Lumberjack
Goblin Gang Minion Horde Witch Wizard Tornado Lumberjack
Minion Horde Goblin Gang Wizard Tornado Witch
Minion Horde Lumberjack Goblin Gang Wizard Witch
Wizard Goblin Gang Minion Horde Tornado Witch Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Tornado Goblin Gang Lumberjack
Minion Horde Wizard Goblin Gang Tornado Witch Lumberjack
Goblin Gang Minion Horde Wizard Tornado Witch Lumberjack
Wizard Tornado Witch Lumberjack
Tornado Lumberjack
Goblin Gang Wizard Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Witch
Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Minion Horde Witch
Goblin Gang Lumberjack Minion Horde Tornado
Goblin Gang Minion Horde Witch Lumberjack
Wizard Goblin Gang Minion Horde Tornado Witch
Goblin Gang Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Tornado Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch Lumberjack
Tornado
Goblin Gang Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch
Goblin Gang Witch Minion Horde Tornado Lumberjack
Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Tornado
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Tornado Witch
Minion Horde Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Goblin Gang Minion Horde Tornado Lumberjack
Minion Horde Wizard Tornado
Wizard Tornado
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Wizard Tornado Witch
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Wizard Witch
Minion Horde Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Minion Horde Wizard Tornado Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Witch
Wizard Tornado Witch
Goblin Gang Minion Horde Wizard Lumberjack
Wizard
Tornado
Minion Horde
Goblin Gang Minion Horde Tornado Witch
Tornado Witch
Tornado Witch

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