My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Giant Skeleton Army
Giant Snowball
Battle Ram Hog Rider Furnace Skeleton Army Witch
Zap
Battle Ram Furnace Skeleton Army Witch
Barbarian Barrel
Electro Spirit Battle Ram Furnace Skeleton Army Witch
The Log
Electro Spirit Battle Ram Hog Rider Furnace Skeleton Army Witch
Earthquake
Hog Rider Furnace Skeleton Army Witch
Arrows
Electro Spirit Furnace Skeleton Army Witch
Royal Delivery
Electro Spirit Battle Ram Hog Rider Skeleton Army Witch
Fireball
Battle Ram Hog Rider Furnace Skeleton Army Witch
Poison
Furnace Skeleton Army Witch
Lightning
Battle Ram Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Skeleton Army Battle Ram Hog Rider Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Skeleton Army Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Hog Rider Giant
Giant Snowball
Battle Ram Hog Rider Electro Spirit Furnace Giant Witch
Battle Ram
Giant Snowball Electro Spirit Furnace Witch
Hog Rider
Giant Snowball Electro Spirit Furnace Giant Witch
Furnace
Giant Snowball Battle Ram Hog Rider Giant
Giant
Electro Spirit Giant Snowball Hog Rider Furnace Witch
Skeleton Army
Witch
Giant Snowball Battle Ram Hog Rider Giant

Defense Synergies 0 4

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Furnace Witch
Battle Ram
Hog Rider
Furnace
Giant Snowball Skeleton Army
Giant
Skeleton Army
Furnace
Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Furnace Witch
Furnace Skeleton Army Witch Giant Snowball
Skeleton Army Witch Furnace
Skeleton Army
Skeleton Army Electro Spirit Giant Snowball Furnace
Giant Snowball Furnace Electro Spirit Witch
Electro Spirit
Witch Furnace Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army Witch Electro Spirit Giant Snowball Furnace
Giant Snowball Furnace Witch
Furnace Skeleton Army Giant Snowball Witch
Skeleton Army Electro Spirit Giant Snowball Furnace Witch
Skeleton Army Furnace
Skeleton Army Giant Snowball Furnace
Furnace Skeleton Army Witch
Electro Spirit Giant Snowball Furnace Skeleton Army Witch
Giant Snowball Furnace Witch Electro Spirit
Skeleton Army Electro Spirit Giant Snowball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Furnace Witch
Giant Snowball
Skeleton Army Furnace Witch
Skeleton Army
Skeleton Army Witch
Furnace Electro Spirit Giant Snowball Witch
Skeleton Army Furnace Witch
Skeleton Army
Electro Spirit Giant Snowball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Giant Snowball
Skeleton Army Witch
Furnace Skeleton Army Witch
Skeleton Army Witch Electro Spirit Furnace
Electro Spirit Giant Snowball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball Furnace
Electro Spirit Giant Snowball Furnace Witch
Furnace Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Furnace
Giant Snowball Furnace Witch
Furnace
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Furnace Witch
Witch
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Furnace Witch
Electro Spirit Giant Snowball Witch
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Skeleton Army Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch

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