My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Archers Wall Breakers Goblin Barrel
Zap
Skeletons Archers Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Archers Firecracker Tesla Wall Breakers Goblin Barrel
The Log
Skeletons Archers Firecracker Wall Breakers Goblin Barrel
Earthquake
Skeletons Archers Firecracker Tesla Goblin Barrel
Arrows
Skeletons Archers Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Archers Firecracker Wall Breakers Goblin Barrel
Fireball
Archers Firecracker Tesla Wall Breakers Goblin Barrel
Poison
Archers Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Arrows Firecracker Goblin Barrel Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Arrows

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Wall Breakers Mega Knight
Arrows
Archers Wall Breakers Goblin Barrel Mega Knight
Firecracker
Wall Breakers Goblin Barrel Mega Knight
Tesla
Wall Breakers
Archers Arrows Firecracker Mega Knight
Goblin Barrel
Arrows Firecracker Mega Knight
Mega Knight
Archers Arrows Firecracker Wall Breakers Goblin Barrel

Defense Synergies 2 8

Skeletons
Tesla Archers Firecracker
Archers
Skeletons Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Skeletons Archers Tesla Mega Knight
Tesla
Skeletons Archers Arrows Firecracker
Wall Breakers
Goblin Barrel
Mega Knight
Arrows Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Firecracker Tesla Mega Knight
Tesla Mega Knight Skeletons Archers
Tesla Skeletons Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Archers Firecracker Tesla Mega Knight
Tesla Archers Arrows Firecracker
Arrows Tesla Mega Knight
Tesla Skeletons
Skeletons Archers Firecracker Tesla Mega Knight
Archers Skeletons Arrows Firecracker Tesla Mega Knight
Arrows Tesla Archers Firecracker
Tesla Mega Knight Skeletons
Mega Knight Arrows Firecracker Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker
Arrows Tesla Mega Knight Archers Firecracker
Arrows Archers Firecracker Tesla Mega Knight
Tesla
Mega Knight Archers Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Tesla
Archers Arrows Firecracker Tesla Mega Knight
Mega Knight Skeletons
Mega Knight Tesla
Skeletons Tesla Mega Knight
Arrows Firecracker Skeletons Archers Tesla
Skeletons Archers Tesla
Mega Knight Tesla
Mega Knight Skeletons Firecracker
Skeletons Tesla
Mega Knight Tesla
Mega Knight Arrows
Mega Knight Skeletons Tesla
Archers Firecracker Tesla Mega Knight
Tesla Skeletons Archers Firecracker
Arrows Mega Knight Archers Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers
Archers Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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