My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Lava Hound
Giant Snowball
Fire Spirit Bats Goblin Gang Barbarians Clone Baby Dragon Lava Hound
Zap
Fire Spirit Bats Goblin Gang Clone Lava Hound
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Clone
The Log
Fire Spirit Goblin Gang Barbarians Clone
Earthquake
Goblin Gang Barbarians Clone
Arrows
Fire Spirit Bats Goblin Gang Clone Lava Hound
Royal Delivery
Fire Spirit Bats Goblin Gang Barbarians Clone Baby Dragon Lava Hound
Fireball
Goblin Gang Barbarians Clone Baby Dragon Lava Hound
Poison
Bats Goblin Gang Barbarians Clone Lava Hound
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Clone Void Baby Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Gang Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Bats
Lava Hound Clone Baby Dragon
Goblin Gang
Clone Baby Dragon Lava Hound
Barbarians
Clone
Lava Hound Bats Goblin Gang Baby Dragon
Void
Lava Hound
Baby Dragon
Lava Hound Fire Spirit Bats Goblin Gang Clone
Lava Hound
Bats Clone Baby Dragon Goblin Gang Void

Defense Synergies 0 2

Fire Spirit
Bats
Baby Dragon
Goblin Gang
Barbarians
Barbarians
Goblin Gang
Clone
Void
Baby Dragon
Bats
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Baby Dragon
Barbarians Bats Goblin Gang
Goblin Gang Barbarians Fire Spirit Bats Void
Barbarians Bats Goblin Gang
Barbarians
Goblin Gang Fire Spirit Bats Baby Dragon
Bats Fire Spirit Goblin Gang Void Baby Dragon
Barbarians Void Baby Dragon
Barbarians Goblin Gang
Goblin Gang Fire Spirit Barbarians
Bats Goblin Gang Barbarians Baby Dragon
Bats Goblin Gang Baby Dragon
Barbarians Fire Spirit Bats Goblin Gang
Fire Spirit Bats Goblin Gang Barbarians Baby Dragon
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Bats Goblin Gang
Fire Spirit Bats Goblin Gang Barbarians Baby Dragon
Baby Dragon Fire Spirit Bats Barbarians
Barbarians
Goblin Gang Fire Spirit Bats Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Void
Void Goblin Gang Baby Dragon
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians
Barbarians Goblin Gang
Fire Spirit Bats Goblin Gang Baby Dragon
Goblin Gang Bats Barbarians Void
Barbarians
Void Bats Barbarians Baby Dragon
Goblin Gang Barbarians
Bats Barbarians
Barbarians Void
Barbarians Goblin Gang
Barbarians Baby Dragon
Goblin Gang Barbarians Bats Baby Dragon
Bats Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon
Void Baby Dragon
Void Baby Dragon
Barbarians Void
Fire Spirit Baby Dragon
Fire Spirit Bats Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Void
Fire Spirit Bats Goblin Gang Void
Void
Void Fire Spirit Baby Dragon
Fire Spirit Void Baby Dragon
Void Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats
Void Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Void Baby Dragon
Void
Void
Barbarians Void Baby Dragon
Fire Spirit Baby Dragon
Void Baby Dragon
Void Baby Dragon
Void Baby Dragon
Fire Spirit Bats Baby Dragon
Bats Void
Void
Void
Void
Fire Spirit Bats Goblin Gang Barbarians Void
Fire Spirit Baby Dragon
Void Goblin Gang Baby Dragon
Baby Dragon
Void
Bats Goblin Gang Baby Dragon
Bats Void
Void Baby Dragon

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