My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Electro Wizard Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Wizard Mega Knight
Fireball
Hog Rider Elite Barbarians Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Hog Rider Wizard Witch Electro Wizard
Hog Rider
Fireball Valkyrie Elite Barbarians Wizard Witch Electro Wizard Mega Knight
Wizard
Elite Barbarians Valkyrie Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Elite Barbarians Fireball Hog Rider Wizard Witch Electro Wizard

Defense Synergies 1 13

Elite Barbarians
Valkyrie Wizard Mega Knight
Fireball
Valkyrie Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Fireball Wizard Witch Electro Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard Mega Knight
Elite Barbarians Fireball Valkyrie Mega Knight
Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Witch
Fireball Valkyrie Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Fireball Wizard Mega Knight
Fireball Wizard Witch Electro Wizard
Mega Knight Elite Barbarians Fireball Valkyrie Wizard Witch Electro Wizard
Fireball Valkyrie Wizard Mega Knight Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Fireball Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Mega Knight Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Valkyrie Witch Mega Knight
Fireball Wizard Witch Electro Wizard
Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Elite Barbarians Fireball Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Mega Knight
Elite Barbarians Witch Electro Wizard Fireball Valkyrie
Valkyrie Mega Knight Elite Barbarians Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard Mega Knight
Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: