My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Witch Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Valkyrie Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Rascals Valkyrie Witch Magic Archer
The Log
Rascals Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Mini P.E.K.K.A Valkyrie Witch Magic Archer
Fireball
Rascals Witch Magic Archer
Poison
Rascals Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Magic Archer
Rocket
Rascals Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Valkyrie Magic Archer Rascals Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Valkyrie Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Magic Archer
Mini P.E.K.K.A
Valkyrie Tornado Electro Giant Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Tornado Witch Magic Archer
Tornado
Electro Giant Magic Archer Mini P.E.K.K.A Valkyrie Witch Mega Knight
Witch
Valkyrie Tornado Mega Knight
Electro Giant
Tornado Mini P.E.K.K.A
Magic Archer
Tornado Rascals Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Mini P.E.K.K.A Tornado Witch Magic Archer

Defense Synergies 1 14

Rascals
Tornado
Mini P.E.K.K.A
Valkyrie Tornado Witch Electro Giant Magic Archer
Valkyrie
Mini P.E.K.K.A Tornado Witch Magic Archer
Tornado
Magic Archer Rascals Mini P.E.K.K.A Valkyrie Witch Electro Giant Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Electro Giant
Mini P.E.K.K.A Tornado
Magic Archer
Tornado Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Tornado Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Mini P.E.K.K.A Rascals Valkyrie Witch Mega Knight
Mini P.E.K.K.A Tornado Witch Mega Knight Rascals Valkyrie
Mini P.E.K.K.A Witch Rascals Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Tornado Mega Knight
Tornado Rascals Valkyrie Magic Archer Mega Knight
Tornado Rascals Witch Magic Archer
Rascals Valkyrie Electro Giant Magic Archer Mega Knight
Mini P.E.K.K.A Witch Rascals Tornado
Tornado Rascals Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch Rascals Tornado Electro Giant Magic Archer Mega Knight
Rascals Tornado Witch Magic Archer
Mini P.E.K.K.A Mega Knight Rascals Valkyrie Witch
Valkyrie Mega Knight Rascals Mini P.E.K.K.A Tornado Witch Magic Archer
Mini P.E.K.K.A Rascals Mega Knight
Tornado Rascals Mini P.E.K.K.A Electro Giant Mega Knight
Mega Knight Rascals Mini P.E.K.K.A Valkyrie Tornado Witch
Mega Knight Rascals Valkyrie Tornado Witch Magic Archer
Valkyrie Tornado Witch Rascals Magic Archer Mega Knight
Mini P.E.K.K.A Tornado
Rascals Valkyrie Mega Knight Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Mega Knight Witch Electro Giant
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Mega Knight Rascals Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Rascals Tornado
Rascals Mini P.E.K.K.A Valkyrie Witch Mega Knight
Electro Giant Rascals Tornado Witch Magic Archer
Rascals Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Mega Knight Rascals Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Tornado Witch Magic Archer
Witch
Mega Knight Rascals Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie Tornado Electro Giant
Rascals Mini P.E.K.K.A Mega Knight Valkyrie Witch
Rascals Valkyrie Witch Electro Giant Magic Archer Mega Knight
Rascals Witch Electro Giant Mini P.E.K.K.A Valkyrie Tornado Magic Archer
Valkyrie Mega Knight Rascals Mini P.E.K.K.A Witch Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Valkyrie
Tornado Magic Archer
Magic Archer
Rascals Valkyrie
Valkyrie Magic Archer Mega Knight
Electro Giant Tornado Witch Magic Archer
Tornado Witch Magic Archer
Tornado Magic Archer
Tornado
Mini P.E.K.K.A Tornado
Valkyrie Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer Mega Knight
Valkyrie Tornado Witch Electro Giant Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Tornado Electro Giant Valkyrie Witch Magic Archer Mega Knight
Witch
Tornado Witch Magic Archer
Tornado Witch Magic Archer Mega Knight
Tornado Magic Archer
Tornado Witch Electro Giant Magic Archer
Witch Electro Giant
Mini P.E.K.K.A
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Witch Magic Archer
Tornado Witch Magic Archer
Rascals Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Magic Archer
Tornado Electro Giant
Mega Knight
Electro Giant Rascals Tornado Witch Magic Archer
Tornado Witch Magic Archer
Tornado Witch Electro Giant Magic Archer Mega Knight

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