My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Witch Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Electro Wizard Inferno Dragon
Fireball
Elixir Collector Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Elixir Collector Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Elixir Collector Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Elixir Collector Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Electro Wizard Inferno Dragon Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem
Valkyrie
Witch Electro Wizard
Elixir Collector
Skeleton Army
Witch
Valkyrie Golem
Golem
Arrows Witch Electro Wizard
Electro Wizard
Valkyrie Golem
Inferno Dragon

Defense Synergies 0 7

Arrows
Valkyrie
Valkyrie
Arrows Witch Electro Wizard
Elixir Collector
Skeleton Army
Electro Wizard Inferno Dragon
Witch
Valkyrie Electro Wizard
Golem
Electro Wizard
Valkyrie Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Inferno Dragon Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Valkyrie Electro Wizard
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Arrows
Arrows Inferno Dragon Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Arrows Witch Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon
Arrows Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Arrows Valkyrie Inferno Dragon
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie Inferno Dragon
Arrows Valkyrie Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Skeleton Army Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: