My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Goblin Barrel Witch Giant Skeleton
The Log
Goblin Gang Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Gang Inferno Tower Goblin Barrel Witch
Poison
Bats Goblin Gang Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Fireball Valkyrie Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Goblin Barrel Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie Giant Skeleton
Fireball
Valkyrie
Bats Goblin Barrel Goblin Gang Witch Giant Skeleton
Inferno Tower
Goblin Barrel
Goblin Gang Valkyrie Bats Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Goblin Gang Valkyrie Goblin Barrel Witch

Defense Synergies 1 10

Bats
Valkyrie Inferno Tower Giant Skeleton
Goblin Gang
Inferno Tower Valkyrie Giant Skeleton
Fireball
Valkyrie Inferno Tower
Valkyrie
Bats Goblin Gang Fireball Inferno Tower Witch
Inferno Tower
Goblin Gang Bats Fireball Valkyrie
Goblin Barrel
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Bats Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Witch Bats Valkyrie Giant Skeleton
Inferno Tower Witch Bats Goblin Gang Valkyrie
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Bats Valkyrie
Bats Inferno Tower Goblin Gang Fireball Witch
Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Witch Goblin Gang
Goblin Gang Valkyrie Inferno Tower Giant Skeleton
Bats Goblin Gang Valkyrie Witch Fireball Giant Skeleton
Inferno Tower Bats Goblin Gang Fireball Witch
Inferno Tower Bats Goblin Gang Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Bats Goblin Gang Witch
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Inferno Tower Witch
Fireball Bats Goblin Gang Valkyrie Witch
Valkyrie Witch Bats Fireball Giant Skeleton
Inferno Tower
Goblin Gang Valkyrie Bats Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower Witch Giant Skeleton
Fireball Goblin Gang Valkyrie
Goblin Gang Giant Skeleton Bats Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Giant Skeleton Bats Fireball Inferno Tower
Inferno Tower Giant Skeleton Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Witch
Goblin Gang Bats Fireball Valkyrie Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Bats Valkyrie Inferno Tower Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch
Goblin Gang Inferno Tower Witch Bats Fireball Valkyrie Giant Skeleton
Bats Valkyrie Fireball Inferno Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Valkyrie
Fireball
Fireball Giant Skeleton
Bats Goblin Gang Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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