My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Balloon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Electro Dragon
Zap
Witch Balloon
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Battle Healer Witch Balloon Electro Dragon
Fireball
Tesla Battle Healer Witch Balloon Electro Dragon
Poison
Battle Healer Witch Balloon Electro Dragon
Lightning
Tesla Valkyrie Battle Healer Witch Balloon Electro Dragon
Rocket
Valkyrie Battle Healer Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Valkyrie Battle Healer Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Battle Healer
Tesla
Valkyrie
Balloon Battle Healer Witch Electro Dragon
Battle Healer
Rage Electro Dragon Arrows Valkyrie Witch Balloon
Rage
Battle Healer Witch Balloon Electro Dragon
Witch
Rage Valkyrie Battle Healer
Balloon
Arrows Valkyrie Rage Battle Healer Electro Dragon
Electro Dragon
Battle Healer Valkyrie Rage Balloon

Defense Synergies 1 10

Arrows
Tesla Valkyrie Battle Healer
Tesla
Arrows Valkyrie Battle Healer
Valkyrie
Arrows Tesla Battle Healer Witch Electro Dragon
Battle Healer
Electro Dragon Arrows Tesla Valkyrie Witch
Rage
Witch
Valkyrie Battle Healer Electro Dragon
Balloon
Electro Dragon
Battle Healer Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Dragon
Tesla Valkyrie Battle Healer Witch Electro Dragon
Tesla Witch Valkyrie Electro Dragon
Tesla Witch Valkyrie Electro Dragon
Arrows Valkyrie Battle Healer
Arrows Tesla Valkyrie Electro Dragon
Tesla Arrows Witch Electro Dragon
Arrows Tesla Valkyrie Battle Healer Electro Dragon
Tesla Witch
Tesla Valkyrie Battle Healer
Valkyrie Witch Arrows Tesla Electro Dragon
Arrows Tesla Witch Electro Dragon
Tesla Valkyrie Battle Healer Witch Electro Dragon
Valkyrie Arrows Tesla Witch Electro Dragon
Tesla
Tesla
Tesla Arrows Valkyrie Witch Electro Dragon
Arrows Tesla Valkyrie Battle Healer Witch Electro Dragon
Arrows Valkyrie Witch Tesla Battle Healer Electro Dragon
Tesla
Valkyrie Arrows Tesla Battle Healer Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Battle Healer Witch
Arrows Tesla Valkyrie Battle Healer Electro Dragon
Valkyrie Battle Healer Witch Electro Dragon
Valkyrie Tesla Battle Healer
Tesla Valkyrie Battle Healer Witch
Arrows Tesla Witch Electro Dragon
Tesla Valkyrie Battle Healer Witch
Tesla Valkyrie Battle Healer
Electro Dragon Valkyrie Witch
Witch Tesla
Tesla Valkyrie Witch Electro Dragon
Arrows Valkyrie
Tesla Valkyrie Witch
Tesla Valkyrie Witch Electro Dragon
Tesla Witch Electro Dragon Valkyrie Battle Healer
Arrows Valkyrie Tesla Battle Healer Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch

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