My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla
The Log
Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Tesla Fireball Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Mini P.E.K.K.A
Bats
Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Bats Mini P.E.K.K.A
Tesla
Fireball
The Log
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Electro Giant The Log
Electro Giant
Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A

Defense Synergies 5 15

Ice Spirit
Mini P.E.K.K.A Bats Firecracker Tesla Fireball The Log
Bats
Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Bats Tesla Mini P.E.K.K.A
Tesla
The Log Ice Spirit Bats Firecracker Fireball Mini P.E.K.K.A
Fireball
The Log Ice Spirit Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Bats Firecracker Tesla Fireball Electro Giant
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Tesla Fireball Mini P.E.K.K.A Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Mini P.E.K.K.A Ice Spirit Bats Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Bats
Tesla Mini P.E.K.K.A Bats Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker Fireball
Tesla Fireball Electro Giant The Log
Tesla Mini P.E.K.K.A
Ice Spirit Firecracker Tesla Mini P.E.K.K.A
Bats Firecracker Tesla Fireball Electro Giant The Log
Tesla Bats Firecracker Fireball
Tesla Mini P.E.K.K.A Ice Spirit Bats Fireball The Log
Fireball Ice Spirit Bats Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Ice Spirit Tesla Fireball Mini P.E.K.K.A Electro Giant The Log
Tesla Bats Firecracker Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Tesla Fireball
Mini P.E.K.K.A Tesla
Bats Firecracker Tesla Fireball Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Electro Giant
Fireball Firecracker Tesla Mini P.E.K.K.A The Log
Ice Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Firecracker Fireball Electro Giant Ice Spirit Bats Tesla
Mini P.E.K.K.A Bats Tesla Fireball
Mini P.E.K.K.A Tesla
Ice Spirit Bats Firecracker Fireball Mini P.E.K.K.A The Log
Tesla
Bats Tesla Mini P.E.K.K.A
Fireball Electro Giant The Log
Mini P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball Electro Giant
Tesla Electro Giant Ice Spirit Bats Firecracker Fireball Mini P.E.K.K.A The Log
Bats Firecracker Tesla Fireball Mini P.E.K.K.A Electro Giant The Log
Fireball
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant Ice Spirit Bats
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Electro Giant The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Giant
Ice Spirit Bats Firecracker Fireball Electro Giant
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Ice Spirit Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Electro Giant The Log
Fireball Firecracker

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