My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Tesla Goblin Barrel Dark Prince Little Prince
The Log
Goblin Barrel Dark Prince Little Prince
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Goblin Barrel Dark Prince Little Prince
Fireball
Tesla Goblin Barrel Little Prince
Poison
Bats Little Prince
Lightning
Tesla Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Little Prince Tesla Fireball Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Dark Prince
Arrows
Fireball Goblin Barrel Dark Prince Mega Knight
Tesla
Fireball
Arrows Dark Prince Mega Knight Little Prince
Goblin Barrel
Dark Prince Bats Arrows Mega Knight
Dark Prince
Goblin Barrel Bats Arrows Fireball Little Prince
Mega Knight
Bats Arrows Fireball Goblin Barrel
Little Prince
Fireball Dark Prince

Defense Synergies 1 14

Bats
Tesla Dark Prince Mega Knight
Arrows
Mega Knight Tesla Fireball Dark Prince Little Prince
Tesla
Bats Arrows Fireball Dark Prince Little Prince
Fireball
Arrows Tesla Dark Prince Mega Knight Little Prince
Goblin Barrel
Dark Prince
Bats Arrows Tesla Fireball Little Prince
Mega Knight
Arrows Bats Fireball
Little Prince
Arrows Tesla Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Bats Tesla Dark Prince Mega Knight
Tesla Mega Knight Bats Dark Prince
Tesla Bats Dark Prince Mega Knight
Arrows Fireball Dark Prince Mega Knight
Arrows Fireball Bats Tesla Dark Prince Mega Knight
Bats Tesla Arrows Fireball Little Prince
Arrows Tesla Fireball Mega Knight
Tesla
Tesla Dark Prince Mega Knight Little Prince
Bats Arrows Tesla Fireball Dark Prince Mega Knight
Arrows Tesla Bats Fireball
Tesla Mega Knight Bats Fireball Dark Prince
Fireball Mega Knight Bats Arrows Tesla Dark Prince
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Arrows Fireball Dark Prince
Arrows Tesla Fireball Mega Knight Bats Dark Prince Little Prince
Arrows Bats Tesla Fireball Dark Prince Mega Knight Little Prince
Tesla
Dark Prince Mega Knight Bats Arrows Tesla Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Dark Prince
Fireball Arrows Tesla Mega Knight
Mega Knight Bats Dark Prince
Dark Prince Mega Knight Bats Tesla Fireball
Tesla Dark Prince Mega Knight
Arrows Fireball Bats Tesla
Dark Prince Bats Tesla Fireball
Mega Knight Tesla Dark Prince
Mega Knight Bats Fireball Dark Prince
Tesla
Mega Knight Bats Tesla Dark Prince
Mega Knight Arrows Fireball Dark Prince
Dark Prince Mega Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Bats Fireball Dark Prince Little Prince
Bats Arrows Mega Knight Tesla Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Dark Prince Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Mega Knight Little Prince
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Little Prince
Bats Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Dark Prince
Fireball Arrows
Arrows Fireball
Fireball Dark Prince Mega Knight
Arrows Fireball
Arrows Fireball
Dark Prince Mega Knight
Bats Fireball
Bats Fireball
Fireball Dark Prince Mega Knight Little Prince

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