My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Zappies Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Dart Goblin Zappies Balloon Lumberjack
Zap
Skeletons Bats Dart Goblin Zappies Balloon
Barbarian Barrel
Skeletons Dart Goblin Zappies Lumberjack
The Log
Skeletons Dart Goblin Zappies Lumberjack
Earthquake
Skeletons Zappies
Arrows
Skeletons Bats Dart Goblin Zappies
Royal Delivery
Skeletons Bats Dart Goblin Zappies Balloon Lumberjack
Fireball
Dart Goblin Zappies Balloon Lumberjack
Poison
Bats Dart Goblin Zappies Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage The Log Dart Goblin Zappies Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Rage Lumberjack
Dart Goblin
Balloon The Log
Zappies
Rage Balloon Lumberjack
Rage
Balloon Bats Zappies
Balloon
Bats Rage Lumberjack Dart Goblin Zappies The Log
The Log
Dart Goblin Balloon Lumberjack
Lumberjack
Balloon Bats Zappies The Log

Defense Synergies 1 14

Skeletons
Dart Goblin Bats Zappies The Log Lumberjack
Bats
Skeletons Dart Goblin Zappies The Log Lumberjack
Dart Goblin
Skeletons Bats Zappies The Log Lumberjack
Zappies
Skeletons Bats Dart Goblin The Log Lumberjack
Rage
Balloon
The Log
Skeletons Bats Dart Goblin Zappies Lumberjack
Lumberjack
Skeletons Bats Dart Goblin Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies The Log
Lumberjack Skeletons Bats Dart Goblin Zappies The Log
Lumberjack Skeletons Bats Dart Goblin Zappies
Lumberjack Skeletons Bats Dart Goblin Zappies
The Log Lumberjack
The Log Skeletons Bats Dart Goblin Zappies Lumberjack
Bats Dart Goblin Zappies
Dart Goblin The Log
Zappies Skeletons Lumberjack
Skeletons Dart Goblin Zappies Lumberjack
Bats Dart Goblin Skeletons Zappies The Log Lumberjack
Bats Dart Goblin Zappies
Lumberjack Skeletons Bats Zappies The Log
Bats Dart Goblin Zappies The Log Lumberjack
Zappies Lumberjack
Zappies The Log Lumberjack
Skeletons Bats Zappies Lumberjack
Bats Dart Goblin Zappies The Log Lumberjack
The Log Bats Dart Goblin Zappies Lumberjack
Dart Goblin Zappies Lumberjack
Bats Dart Goblin Zappies The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zappies
The Log Lumberjack
Zappies Lumberjack Skeletons Bats The Log
Lumberjack Bats Zappies The Log
Skeletons Zappies Lumberjack
Skeletons Bats Dart Goblin Zappies
Skeletons Bats Dart Goblin Zappies Lumberjack
Zappies Lumberjack
Skeletons Bats Zappies The Log
Skeletons Dart Goblin Zappies
Bats Dart Goblin Zappies Lumberjack
The Log
Skeletons Zappies Lumberjack
Dart Goblin Zappies
Zappies Skeletons Bats Dart Goblin The Log Lumberjack
Bats Dart Goblin Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Lumberjack
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Zappies
Dart Goblin The Log
Zappies
The Log
Bats Dart Goblin Zappies
Dart Goblin Zappies
The Log
Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Bats Dart Goblin Zappies The Log
Bats Dart Goblin Zappies
Dart Goblin The Log

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