My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Lumberjack
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Lumberjack
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Lumberjack
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Lumberjack
Firecracker
Hog Rider Bats Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Lumberjack
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Bats Firecracker Lumberjack
Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A

Defense Synergies 0 15

Skeletons
Bats Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats
Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Skeletons Bats Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Skeletons Bats Arrows Firecracker
Hog Rider
P.E.K.K.A
Skeletons Bats Arrows Firecracker
Lumberjack
Skeletons Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Skeletons Bats Firecracker Lumberjack
Bats Arrows Firecracker
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Lumberjack
Skeletons Firecracker Mini P.E.K.K.A Lumberjack
Bats Skeletons Arrows Firecracker Lumberjack
Arrows Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A Lumberjack Skeletons Bats
Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Skeletons Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Bats Firecracker Lumberjack
Arrows Bats Firecracker Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats
P.E.K.K.A Skeletons Mini P.E.K.K.A Lumberjack
Arrows Firecracker Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Bats Firecracker Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Bats Mini P.E.K.K.A Lumberjack
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Skeletons Lumberjack
Firecracker
Skeletons Bats Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Lumberjack
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker

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