My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Hog Rider Goblin Barrel Skeleton Army Baby Dragon Magic Archer
Fireball
Minions Hog Rider Goblin Barrel Skeleton Army Baby Dragon Magic Archer
Poison
Minions Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Goblin Barrel Skeleton Army Hog Rider Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Baby Dragon
Hog Rider
Minions Rage The Log Goblin Barrel Baby Dragon Magic Archer
Rage
Minions Hog Rider
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Minions Hog Rider Goblin Barrel
The Log
Hog Rider Magic Archer
Magic Archer
Hog Rider The Log

Defense Synergies 0 6

Minions
Baby Dragon The Log
Hog Rider
Rage
Goblin Barrel
Skeleton Army
The Log Magic Archer
Baby Dragon
Minions The Log
The Log
Minions Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log Magic Archer
Skeleton Army Minions The Log
Skeleton Army Minions
Skeleton Army Minions
Skeleton Army The Log
Skeleton Army The Log Minions Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minions Skeleton Army
Skeleton Army
Minions Skeleton Army Baby Dragon The Log Magic Archer
Minions Baby Dragon Magic Archer
Skeleton Army Minions The Log
Skeleton Army Minions Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Minions Skeleton Army
Minions Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Minions Magic Archer
Skeleton Army Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Baby Dragon The Log Magic Archer
Skeleton Army Minions The Log
Skeleton Army The Log
Skeleton Army
Minions Baby Dragon Magic Archer
Skeleton Army Minions
Skeleton Army
Minions Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Minions
Skeleton Army The Log
Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Minions Baby Dragon The Log Magic Archer
Minions Baby Dragon The Log Magic Archer
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Minions
The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Minions
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Minions Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Minions
The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Skeleton Army Magic Archer
Baby Dragon Magic Archer
The Log
Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Minions Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer

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