My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Recruits Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Little Prince
Zap
Goblin Gang Goblin Giant Little Prince
Barbarian Barrel
Knight Goblin Gang Tesla Royal Recruits Little Prince
The Log
Goblin Gang Royal Recruits Little Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Royal Recruits Little Prince
Royal Delivery
Knight Goblin Gang Royal Recruits Little Prince
Fireball
Goblin Gang Tesla Little Prince
Poison
Goblin Gang Royal Recruits Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Goblin Gang Little Prince Tesla Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Giant
Knight
Goblin Gang Arrows Little Prince
Goblin Gang
Knight Royal Recruits Goblin Giant
Tesla
Royal Recruits
Goblin Gang
Rage
Goblin Giant
Goblin Giant
Arrows Goblin Gang Rage Little Prince
Little Prince
Knight Goblin Giant

Defense Synergies 4 5

Arrows
Knight Tesla Little Prince
Knight
Goblin Gang Tesla Little Prince Arrows
Goblin Gang
Knight Tesla Royal Recruits
Tesla
Knight Goblin Gang Arrows Little Prince
Royal Recruits
Goblin Gang
Rage
Goblin Giant
Little Prince
Knight Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Goblin Giant
Knight Goblin Gang Tesla Royal Recruits
Goblin Gang Tesla Knight Royal Recruits
Tesla Royal Recruits Knight Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Tesla
Tesla Arrows Goblin Gang Little Prince
Arrows Tesla Royal Recruits Goblin Giant
Tesla Goblin Gang Royal Recruits
Knight Goblin Gang Tesla Royal Recruits Little Prince
Goblin Gang Arrows Knight Tesla Royal Recruits Goblin Giant
Arrows Tesla Goblin Gang
Tesla Royal Recruits Knight Goblin Gang
Arrows Goblin Gang Tesla Royal Recruits
Royal Recruits Knight Goblin Gang Tesla
Goblin Gang Tesla Royal Recruits
Tesla Arrows Knight Goblin Gang Royal Recruits
Arrows Tesla Knight Goblin Gang Royal Recruits Little Prince
Arrows Knight Tesla Royal Recruits Little Prince
Tesla Royal Recruits
Goblin Gang Royal Recruits Arrows Knight Tesla Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Tesla
Arrows Knight Goblin Gang Tesla
Goblin Gang Royal Recruits Knight Goblin Giant
Goblin Gang Royal Recruits Knight Tesla Goblin Giant
Royal Recruits Knight Goblin Gang Tesla Goblin Giant
Arrows Goblin Gang Tesla Goblin Giant
Goblin Gang Royal Recruits Knight Tesla Goblin Giant
Knight Tesla Royal Recruits Goblin Giant
Royal Recruits Knight
Royal Recruits Goblin Gang Tesla Goblin Giant
Knight Tesla Royal Recruits
Royal Recruits Arrows Goblin Giant
Royal Recruits Knight Goblin Gang Tesla Goblin Giant
Royal Recruits Tesla
Goblin Gang Tesla Royal Recruits Knight Goblin Giant Little Prince
Arrows Tesla Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Knight Royal Recruits
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows
Goblin Gang
Arrows Knight Royal Recruits
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows Royal Recruits
Arrows Little Prince
Arrows
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows
Goblin Gang Royal Recruits
Arrows
Arrows
Knight Goblin Gang
Arrows
Arrows
Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Giant Little Prince

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