My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Flying Machine Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Battle Healer Royal Hogs Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Skeleton Dragons Flying Machine Royal Hogs Wall Breakers Lumberjack
Zap
Flying Machine Royal Hogs Wall Breakers
Barbarian Barrel
Knight Wizard Royal Hogs Wall Breakers Lumberjack
The Log
Royal Hogs Wall Breakers Lumberjack
Earthquake
Royal Hogs
Arrows
Skeleton Dragons Flying Machine Royal Hogs Wall Breakers
Royal Delivery
Knight Skeleton Dragons Flying Machine Battle Healer Wizard Royal Hogs Wall Breakers Lumberjack
Fireball
Skeleton Dragons Flying Machine Battle Healer Wizard Royal Hogs Wall Breakers Lumberjack
Poison
Skeleton Dragons Flying Machine Battle Healer Wizard Royal Hogs
Lightning
Knight Skeleton Dragons Battle Healer Wizard Lumberjack
Rocket
Battle Healer Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Skeleton Dragons Flying Machine Battle Healer Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Knight Skeleton Dragons Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Wall Breakers Flying Machine Wizard Royal Hogs Lumberjack
Skeleton Dragons
Knight Flying Machine Battle Healer Royal Hogs Lumberjack
Flying Machine
Knight Skeleton Dragons Battle Healer Royal Hogs Lumberjack
Battle Healer
Skeleton Dragons Flying Machine Royal Hogs Lumberjack
Wizard
Knight Royal Hogs Lumberjack
Royal Hogs
Knight Skeleton Dragons Flying Machine Battle Healer Wizard Lumberjack
Wall Breakers
Knight
Lumberjack
Knight Skeleton Dragons Flying Machine Battle Healer Wizard Royal Hogs

Defense Synergies 1 9

Knight
Skeleton Dragons Flying Machine Wizard Lumberjack
Skeleton Dragons
Knight Battle Healer Lumberjack
Flying Machine
Knight Battle Healer Lumberjack
Battle Healer
Skeleton Dragons Flying Machine Lumberjack
Wizard
Knight Lumberjack
Royal Hogs
Wall Breakers
Lumberjack
Knight Skeleton Dragons Flying Machine Battle Healer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Flying Machine Wizard
Lumberjack Knight Skeleton Dragons Flying Machine Battle Healer
Lumberjack Knight Skeleton Dragons
Lumberjack Knight Skeleton Dragons
Battle Healer Lumberjack
Skeleton Dragons Flying Machine Lumberjack
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Battle Healer
Lumberjack
Knight Battle Healer Lumberjack
Skeleton Dragons Knight Flying Machine Wizard Lumberjack
Skeleton Dragons Flying Machine Wizard
Lumberjack Knight Skeleton Dragons Flying Machine Battle Healer Wizard
Wizard Skeleton Dragons Lumberjack
Knight Lumberjack
Lumberjack
Wizard Knight Skeleton Dragons Lumberjack
Knight Skeleton Dragons Flying Machine Battle Healer Wizard Lumberjack
Wizard Knight Skeleton Dragons Flying Machine Battle Healer Lumberjack
Lumberjack
Skeleton Dragons Wizard Knight Flying Machine Battle Healer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Battle Healer
Knight Skeleton Dragons Flying Machine Battle Healer Wizard Lumberjack
Lumberjack Knight Battle Healer
Lumberjack Knight Battle Healer
Knight Battle Healer Lumberjack
Skeleton Dragons Wizard Flying Machine
Knight Flying Machine Battle Healer Lumberjack
Knight Battle Healer Lumberjack
Knight Skeleton Dragons Flying Machine
Skeleton Dragons
Knight Flying Machine Lumberjack
Knight Wizard Lumberjack
Wizard Skeleton Dragons Flying Machine
Knight Skeleton Dragons Flying Machine Battle Healer Lumberjack
Skeleton Dragons Flying Machine Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Knight Skeleton Dragons Flying Machine
Wizard Skeleton Dragons
Skeleton Dragons Wizard Flying Machine
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Lumberjack
Knight Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Flying Machine Knight Skeleton Dragons
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Flying Machine
Skeleton Dragons Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Flying Machine
Skeleton Dragons Flying Machine Wizard
Knight Skeleton Dragons Flying Machine Wizard Lumberjack
Skeleton Dragons Flying Machine Wizard
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Flying Machine

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