My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Bandit Ram Rider
Barbarian Barrel
Heal Spirit Valkyrie Witch Giant Skeleton Bandit Electro Wizard
The Log
Heal Spirit Witch Giant Skeleton Bandit Ram Rider
Earthquake
Witch
Arrows
Heal Spirit Witch
Royal Delivery
Heal Spirit Valkyrie Witch Giant Skeleton Bandit Electro Wizard Ram Rider
Fireball
Witch Bandit Electro Wizard Ram Rider
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Bandit Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bandit Valkyrie Electro Wizard Witch Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Bandit Valkyrie Electro Wizard

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Valkyrie Witch Giant Skeleton Bandit Ram Rider
Valkyrie
Heal Spirit Witch Giant Skeleton Bandit Electro Wizard Ram Rider
Rocket
Witch
Heal Spirit Valkyrie Giant Skeleton Bandit Ram Rider
Giant Skeleton
Heal Spirit Valkyrie Witch Bandit Electro Wizard
Bandit
Heal Spirit Valkyrie Witch Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Valkyrie Giant Skeleton Bandit Ram Rider
Ram Rider
Heal Spirit Valkyrie Witch Bandit Electro Wizard

Defense Synergies 0 10

Heal Spirit
Valkyrie
Witch Bandit Electro Wizard
Rocket
Witch
Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Witch Electro Wizard
Bandit
Valkyrie Witch Electro Wizard Ram Rider
Electro Wizard
Valkyrie Witch Giant Skeleton Bandit Ram Rider
Ram Rider
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard Ram Rider
Valkyrie Witch Bandit Electro Wizard Ram Rider
Rocket Witch Ram Rider Valkyrie Giant Skeleton Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie Rocket Giant Skeleton
Valkyrie Bandit Electro Wizard
Rocket Electro Wizard Ram Rider Witch
Rocket Valkyrie Giant Skeleton Bandit Electro Wizard Ram Rider
Witch
Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Witch Electro Wizard Giant Skeleton Bandit Ram Rider
Witch Electro Wizard Ram Rider
Valkyrie Rocket Witch Giant Skeleton Bandit Electro Wizard Ram Rider
Valkyrie Rocket Witch Electro Wizard
Bandit Electro Wizard Ram Rider
Rocket Bandit Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard
Valkyrie Witch Bandit Electro Wizard Ram Rider
Valkyrie Witch Giant Skeleton Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Witch Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Rocket
Giant Skeleton Bandit Valkyrie Rocket Witch Electro Wizard Ram Rider
Valkyrie Rocket Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Valkyrie Witch Bandit Ram Rider
Rocket Witch Electro Wizard Ram Rider
Rocket Valkyrie Witch Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Valkyrie
Rocket Giant Skeleton Electro Wizard Valkyrie Witch Bandit
Witch
Valkyrie Witch Giant Skeleton
Rocket Valkyrie Giant Skeleton Electro Wizard
Rocket Giant Skeleton Valkyrie Witch Bandit Ram Rider
Valkyrie Witch
Witch Electro Wizard Valkyrie Rocket Giant Skeleton
Valkyrie Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Giant Skeleton Bandit
Bandit Electro Wizard Ram Rider
Rocket Giant Skeleton Bandit
Valkyrie Rocket Giant Skeleton
Rocket Valkyrie
Rocket Witch Ram Rider
Witch
Ram Rider
Bandit Ram Rider
Rocket Electro Wizard
Rocket Valkyrie Bandit Electro Wizard Ram Rider
Rocket
Rocket Bandit
Rocket Bandit
Rocket Witch Bandit
Rocket Bandit
Rocket
Rocket
Rocket Bandit Electro Wizard
Rocket Valkyrie Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Valkyrie Witch
Witch
Witch Bandit Electro Wizard Ram Rider
Witch Bandit Ram Rider
Rocket Bandit
Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket Bandit
Rocket Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Rocket Witch Bandit
Rocket Witch Electro Wizard Ram Rider
Valkyrie Rocket Electro Wizard
Rocket Giant Skeleton
Rocket Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Giant Skeleton Bandit Electro Wizard

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