My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Elixir Golem Battle Ram Bandit Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Elixir Golem Battle Ram Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Battle Ram Bandit Night Witch
Giant Snowball
Spear Goblins Battle Ram Night Witch
Zap
Spear Goblins Battle Ram Bandit Night Witch
Barbarian Barrel
Spear Goblins Rascals Elixir Golem Battle Ram Bandit Magic Archer Night Witch
The Log
Spear Goblins Rascals Elixir Golem Battle Ram Bandit
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Rascals Night Witch
Royal Delivery
Spear Goblins Rascals Elixir Golem Battle Ram Bandit Magic Archer Night Witch
Fireball
Rascals Elixir Golem Battle Ram Bandit Magic Archer Night Witch
Poison
Spear Goblins Rascals Elixir Golem Magic Archer Night Witch
Lightning
Battle Ram Bandit Magic Archer Night Witch
Rocket
Rascals Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Battle Ram Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Bandit Battle Ram Magic Archer Night Witch Rascals Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Elixir Golem Bandit Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Elixir Golem Battle Ram Bandit
Rascals
Spear Goblins Battle Ram Bandit Magic Archer
Elixir Golem
Lightning Night Witch Spear Goblins Bandit Magic Archer
Battle Ram
Bandit Magic Archer Spear Goblins Rascals Lightning
Lightning
Elixir Golem Battle Ram
Bandit
Battle Ram Spear Goblins Rascals Elixir Golem Magic Archer
Magic Archer
Battle Ram Rascals Elixir Golem Bandit
Night Witch
Elixir Golem

Defense Synergies 0 5

Spear Goblins
Rascals Bandit Night Witch
Rascals
Spear Goblins
Elixir Golem
Battle Ram
Lightning
Bandit
Spear Goblins Magic Archer
Magic Archer
Bandit Night Witch
Night Witch
Spear Goblins Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Magic Archer
Rascals Bandit Night Witch
Rascals Lightning Bandit Night Witch
Night Witch Rascals Bandit
Lightning
Spear Goblins Rascals Bandit Magic Archer Night Witch
Lightning Spear Goblins Rascals Magic Archer Night Witch
Lightning Rascals Bandit Magic Archer
Rascals Night Witch
Spear Goblins Rascals Bandit Night Witch
Spear Goblins Rascals Bandit Magic Archer Night Witch
Spear Goblins Rascals Magic Archer Night Witch
Night Witch Rascals Lightning Bandit
Rascals Magic Archer Night Witch
Rascals Bandit
Rascals Lightning Bandit
Rascals Night Witch
Spear Goblins Rascals Bandit Magic Archer Night Witch
Spear Goblins Rascals Bandit Magic Archer
Rascals Spear Goblins Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Bandit
Bandit Lightning Magic Archer
Bandit Spear Goblins Rascals Lightning
Lightning Rascals Bandit Night Witch
Rascals Bandit Night Witch
Rascals Magic Archer
Rascals Spear Goblins Lightning Bandit Night Witch
Rascals
Lightning Spear Goblins Bandit Magic Archer
Rascals
Lightning
Rascals Lightning Bandit Night Witch
Rascals Magic Archer
Rascals Spear Goblins Lightning Magic Archer Night Witch
Rascals Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Rascals Bandit
Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Rascals
Magic Archer
Spear Goblins Magic Archer
Magic Archer
Lightning Magic Archer
Lightning Bandit
Lightning Night Witch
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Lightning Night Witch
Lightning Bandit Magic Archer
Lightning Magic Archer
Lightning Magic Archer Night Witch
Lightning
Lightning
Lightning
Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer Night Witch
Lightning
Lightning Night Witch
Lightning Bandit Magic Archer Night Witch
Lightning Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Bandit Magic Archer Night Witch
Lightning Magic Archer
Lightning Rascals Magic Archer
Lightning Magic Archer
Lightning
Rascals Lightning Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer

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