My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Lumberjack
Zap
Spear Goblins Bats Inferno Tower
Barbarian Barrel
Spear Goblins Rascals Inferno Tower Lumberjack
The Log
Spear Goblins Rascals Lumberjack
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins Bats Rascals
Royal Delivery
Spear Goblins Bats Rascals Lumberjack
Fireball
Rascals Inferno Tower Lumberjack
Poison
Spear Goblins Bats Rascals Inferno Tower
Lightning
Inferno Tower Lumberjack
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Tower Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Tornado Lumberjack Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Lumberjack
Bats
Rascals Lumberjack
Arrows
Lumberjack
Rascals
Spear Goblins Bats Lumberjack
Inferno Tower
Tornado
The Log
The Log
Tornado Lumberjack
Lumberjack
Spear Goblins Bats Arrows Rascals The Log

Defense Synergies 1 20

Spear Goblins
Bats Arrows Rascals Inferno Tower The Log Lumberjack
Bats
Spear Goblins Rascals Inferno Tower The Log Lumberjack
Arrows
Spear Goblins Inferno Tower Tornado Lumberjack
Rascals
Spear Goblins Bats Inferno Tower Tornado The Log
Inferno Tower
The Log Spear Goblins Bats Arrows Rascals Tornado Lumberjack
Tornado
Arrows Rascals Inferno Tower The Log
The Log
Inferno Tower Spear Goblins Bats Rascals Tornado Lumberjack
Lumberjack
Spear Goblins Bats Arrows Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower The Log
Inferno Tower Lumberjack Bats Rascals The Log
Inferno Tower Tornado Lumberjack Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Arrows Tornado The Log Lumberjack
Arrows Tornado The Log Spear Goblins Bats Rascals Lumberjack
Bats Inferno Tower Tornado Spear Goblins Arrows Rascals
Arrows Rascals Inferno Tower The Log
Inferno Tower Rascals Tornado Lumberjack
Tornado Spear Goblins Rascals Inferno Tower Lumberjack
Bats Spear Goblins Arrows Rascals Tornado The Log Lumberjack
Arrows Inferno Tower Spear Goblins Bats Rascals Tornado
Inferno Tower Lumberjack Bats Rascals The Log
Bats Arrows Rascals Tornado The Log Lumberjack
Inferno Tower Rascals Lumberjack
Inferno Tower Tornado Rascals The Log Lumberjack
Bats Arrows Rascals Inferno Tower Tornado Lumberjack
Arrows Spear Goblins Bats Rascals Tornado The Log Lumberjack
Arrows Tornado The Log Spear Goblins Bats Rascals Lumberjack
Inferno Tower Tornado Lumberjack
Rascals Spear Goblins Bats Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Spear Goblins Inferno Tower
Arrows The Log Lumberjack
Lumberjack Spear Goblins Bats Rascals Inferno Tower The Log
Lumberjack Bats Rascals Inferno Tower Tornado The Log
Inferno Tower Rascals Lumberjack
Arrows Bats Rascals Tornado
Rascals Spear Goblins Bats Inferno Tower Lumberjack
Inferno Tower Rascals Lumberjack
Spear Goblins Bats Inferno Tower Tornado The Log
Inferno Tower
Bats Rascals Inferno Tower Lumberjack
Arrows Tornado The Log
Rascals Inferno Tower Lumberjack
Rascals
Rascals Inferno Tower Spear Goblins Bats Tornado The Log Lumberjack
Bats Arrows Rascals Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals The Log
Arrows Tornado The Log
Arrows The Log
Arrows Rascals The Log
Arrows The Log
Arrows Spear Goblins Bats Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Bats Tornado Lumberjack
Arrows Tornado The Log
Arrows Tornado
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows Tornado
Bats
Arrows The Log
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log
Arrows The Log Tornado
Arrows Tornado The Log
Arrows Tornado The Log
Bats Arrows Tornado
Bats
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Bats
Arrows Tornado
Arrows The Log
Rascals Lumberjack
Arrows The Log
Arrows Tornado
Bats Rascals Tornado The Log
Bats Tornado
Tornado The Log

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