My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Miner
Giant Snowball
Spear Goblins Bats Battle Ram Miner
Zap
Spear Goblins Bats Battle Ram
Barbarian Barrel
Spear Goblins Knight Battle Ram Bomb Tower
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Battle Ram Miner
Fireball
Battle Ram Bomb Tower
Poison
Spear Goblins Bats Bomb Tower
Lightning
Knight Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Knight Miner Fireball Battle Ram Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Battle Ram
Bats
Knight Miner Battle Ram
Knight
Spear Goblins Bats Battle Ram Fireball The Log Miner
Fireball
Knight Battle Ram The Log Miner
Battle Ram
Knight The Log Spear Goblins Bats Fireball
Bomb Tower
The Log
Battle Ram Knight Fireball Miner
Miner
Spear Goblins Bats Knight Fireball The Log

Defense Synergies 5 10

Spear Goblins
Knight Bats Bomb Tower The Log
Bats
Knight Spear Goblins Bomb Tower The Log
Knight
Spear Goblins Bats Bomb Tower Fireball The Log
Fireball
The Log Knight Bomb Tower Miner
Battle Ram
Bomb Tower
Knight The Log Spear Goblins Bats Fireball
The Log
Fireball Bomb Tower Spear Goblins Bats Knight Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball The Log
Bomb Tower Bats Knight The Log
Bomb Tower Bats Knight
Bomb Tower Bats Knight
Fireball Bomb Tower The Log
Fireball The Log Spear Goblins Bats Bomb Tower
Bats Spear Goblins Fireball Bomb Tower
Fireball Bomb Tower The Log
Bomb Tower
Knight Spear Goblins Miner
Bats Spear Goblins Knight Fireball Bomb Tower The Log
Spear Goblins Bats Fireball
Bomb Tower Bats Knight Fireball The Log
Fireball Bomb Tower Bats The Log
Knight Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Bats Knight Fireball
Fireball Bomb Tower Spear Goblins Bats Knight The Log
Bomb Tower The Log Spear Goblins Bats Knight Fireball
Bomb Tower
Spear Goblins Bats Knight Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight Bomb Tower The Log Miner
Spear Goblins Bats Knight Bomb Tower The Log
Bats Knight Fireball The Log
Knight
Fireball Bats Bomb Tower
Spear Goblins Bats Knight Fireball Bomb Tower
Knight Bomb Tower
Spear Goblins Bats Knight Fireball Bomb Tower The Log
Bats Knight Bomb Tower
Fireball The Log
Knight Fireball Bomb Tower
Fireball Bomb Tower
Spear Goblins Bats Knight Fireball Bomb Tower The Log
Bats Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball The Log
Fireball Spear Goblins Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Knight Fireball The Log
Fireball
Knight Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Bats Fireball
Fireball
The Log Fireball
Fireball Miner Knight
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log Miner

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