My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Flying Machine X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Ram Flying Machine X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Goblin Drill
Giant Snowball
Battle Ram Flying Machine Goblin Drill
Zap
Battle Ram Flying Machine Goblin Drill X-Bow
Barbarian Barrel
Electro Spirit Elixir Golem Battle Ram Goblin Drill X-Bow Electro Wizard
The Log
Electro Spirit Elixir Golem Battle Ram Goblin Drill X-Bow
Earthquake
Elixir Golem Goblin Drill X-Bow
Arrows
Electro Spirit Flying Machine Goblin Drill
Royal Delivery
Electro Spirit Elixir Golem Battle Ram Flying Machine Goblin Drill Electro Wizard
Fireball
Elixir Golem Battle Ram Flying Machine Goblin Drill X-Bow Electro Wizard
Poison
Elixir Golem Flying Machine Goblin Drill X-Bow Electro Wizard
Lightning
Battle Ram X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Ram Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Elixir Golem Battle Ram Flying Machine Goblin Drill Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Elixir Golem Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill X-Bow
Elixir Golem
Rage Flying Machine
Battle Ram
Electro Spirit Flying Machine Electro Wizard
Flying Machine
Elixir Golem Battle Ram Goblin Drill X-Bow
Rage
Elixir Golem Electro Wizard
Goblin Drill
Electro Spirit Flying Machine
X-Bow
Electro Spirit Flying Machine
Electro Wizard
Battle Ram Rage

Defense Synergies 0 6

Electro Spirit
Goblin Drill Electro Wizard
Elixir Golem
Battle Ram
Flying Machine
Goblin Drill Electro Wizard
Rage
Goblin Drill
Electro Spirit Flying Machine Electro Wizard
X-Bow
Electro Wizard
Electro Wizard
Electro Spirit Flying Machine Goblin Drill X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine X-Bow Electro Wizard
Flying Machine Goblin Drill X-Bow Electro Wizard
Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
X-Bow
Electro Spirit Flying Machine X-Bow Electro Wizard
Electro Wizard Electro Spirit Flying Machine X-Bow
Electro Spirit Flying Machine X-Bow Electro Wizard
Goblin Drill X-Bow
Electro Wizard
Electro Wizard Electro Spirit Flying Machine Goblin Drill X-Bow
Flying Machine Electro Wizard
Goblin Drill Flying Machine X-Bow Electro Wizard
Electro Spirit Goblin Drill X-Bow Electro Wizard
Goblin Drill X-Bow Electro Wizard
Goblin Drill X-Bow Electro Wizard
Goblin Drill X-Bow Electro Wizard
Electro Spirit Flying Machine Goblin Drill X-Bow Electro Wizard
Goblin Drill Electro Spirit Flying Machine Electro Wizard
Goblin Drill Electro Wizard
Electro Spirit Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Electro Wizard
Electro Wizard Flying Machine X-Bow
Electro Wizard
X-Bow Electro Wizard
Goblin Drill
Electro Spirit Flying Machine Electro Wizard
Flying Machine Electro Wizard
Electro Wizard Electro Spirit Flying Machine X-Bow
Goblin Drill
Flying Machine
Electro Wizard
Flying Machine
Electro Wizard Electro Spirit Flying Machine Goblin Drill X-Bow
Electro Spirit Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Goblin Drill X-Bow
Flying Machine X-Bow Electro Wizard
Flying Machine Goblin Drill X-Bow
Flying Machine
Electro Spirit Flying Machine
Flying Machine
X-Bow Flying Machine
Flying Machine X-Bow
X-Bow Electro Wizard
Flying Machine X-Bow Electro Wizard
Flying Machine
Flying Machine
Flying Machine X-Bow
Flying Machine X-Bow
X-Bow Flying Machine Goblin Drill
Flying Machine X-Bow
Flying Machine X-Bow Electro Wizard
Flying Machine X-Bow
X-Bow
X-Bow
Flying Machine Goblin Drill X-Bow
Electro Spirit
X-Bow Flying Machine Electro Wizard
Flying Machine X-Bow
X-Bow
Flying Machine X-Bow Electro Wizard
Electro Wizard Electro Spirit Flying Machine
X-Bow
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Flying Machine X-Bow
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine
Flying Machine
Electro Spirit Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine X-Bow Electro Wizard

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