My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Mega Minion Fisherman
Zap
Royal Giant Dark Prince Fisherman
Barbarian Barrel
Goblin Cage Dark Prince
The Log
Royal Giant Goblin Cage Dark Prince Fisherman
Earthquake
Goblin Cage
Arrows
Royal Delivery
Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch
Fireball
Mega Minion Goblin Cage Fisherman Mother Witch
Poison
Mega Minion Goblin Cage Fisherman Mother Witch
Lightning
Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fisherman Fireball Goblin Cage Dark Prince Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Fisherman Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Fisherman Mother Witch Mega Minion Dark Prince The Log
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion Dark Prince The Log
Goblin Cage
Dark Prince The Log
Dark Prince
Royal Giant Fireball Goblin Cage Fisherman Mother Witch
The Log
Royal Giant Fireball Goblin Cage Fisherman
Fisherman
Royal Giant Dark Prince The Log
Mother Witch
Royal Giant Dark Prince

Defense Synergies 1 13

Royal Giant
Mega Minion
Goblin Cage Dark Prince The Log Fisherman
Fireball
The Log Goblin Cage Dark Prince
Goblin Cage
Mega Minion Fireball The Log Mother Witch
Dark Prince
Mega Minion Fireball The Log Mother Witch
The Log
Fireball Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch
Fisherman
Mega Minion The Log Mother Witch
Mother Witch
Goblin Cage Dark Prince The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Cage The Log
Mega Minion Goblin Cage Dark Prince The Log Fisherman
Goblin Cage Fisherman Mega Minion Dark Prince
Goblin Cage Mega Minion Dark Prince Fisherman
Fireball Goblin Cage Dark Prince The Log
Fireball The Log Mega Minion Dark Prince Mother Witch
Mega Minion Fireball Goblin Cage
Fireball Goblin Cage The Log
Goblin Cage Fisherman
Dark Prince Fisherman
Mother Witch Mega Minion Fireball Dark Prince The Log Fisherman
Mega Minion Fireball
Goblin Cage Fireball Dark Prince The Log
Fireball Mega Minion Goblin Cage Dark Prince The Log
Goblin Cage
Fireball Goblin Cage The Log Fisherman
Fireball Goblin Cage Dark Prince Fisherman
Fireball Goblin Cage Mega Minion Dark Prince The Log Fisherman
Goblin Cage The Log Mega Minion Fireball Dark Prince Fisherman Mother Witch
Goblin Cage Fisherman
Dark Prince Fireball The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Dark Prince Fisherman
Fireball Mega Minion The Log Fisherman
Goblin Cage Dark Prince The Log Fisherman
Dark Prince Fireball Goblin Cage The Log Fisherman
Goblin Cage Dark Prince Fisherman
Fireball Mother Witch
Dark Prince Mega Minion Fireball Goblin Cage
Goblin Cage Dark Prince Fisherman
Goblin Cage Mega Minion Fireball Dark Prince The Log
Mega Minion Goblin Cage
Mega Minion Goblin Cage Dark Prince
Fireball Goblin Cage Dark Prince The Log
Dark Prince Fireball Goblin Cage
Fireball Goblin Cage
Mega Minion Fireball Goblin Cage Dark Prince The Log Fisherman
Mega Minion Fireball Goblin Cage Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Mother Witch Mega Minion
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Fireball Dark Prince The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Mega Minion Fireball Dark Prince The Log Fisherman
Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Mother Witch Fireball Dark Prince
Mega Minion Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Mother Witch
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Dark Prince
The Log Fireball
Fireball
Mega Minion Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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