My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Phoenix Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions
Zap
Bats Minions Royal Giant Inferno Tower
Barbarian Barrel
Inferno Tower Hunter
The Log
Royal Giant Mini P.E.K.K.A Hunter
Earthquake
Inferno Tower
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Hunter
Fireball
Minions Inferno Tower Hunter
Poison
Bats Minions Inferno Tower Hunter
Lightning
Mini P.E.K.K.A Inferno Tower Hunter
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Earthquake Mini P.E.K.K.A Hunter Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Earthquake

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Mini P.E.K.K.A
Arrows
Royal Giant Earthquake Mini P.E.K.K.A
Minions
Royal Giant Bats Mini P.E.K.K.A
Royal Giant
Bats Arrows Minions Earthquake Hunter
Earthquake
Royal Giant Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Bats Arrows Minions Earthquake Hunter
Inferno Tower
Hunter
Royal Giant Earthquake Mini P.E.K.K.A

Defense Synergies 0 12

Bats
Minions Earthquake Mini P.E.K.K.A Inferno Tower Hunter
Arrows
Mini P.E.K.K.A Inferno Tower
Minions
Bats Inferno Tower Hunter
Royal Giant
Earthquake
Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Arrows Earthquake Hunter
Inferno Tower
Bats Arrows Minions Earthquake
Hunter
Bats Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Hunter Bats Minions
Mini P.E.K.K.A Inferno Tower Hunter Bats Minions
Mini P.E.K.K.A Inferno Tower Hunter Bats Minions
Arrows Earthquake Mini P.E.K.K.A
Arrows Bats Minions Earthquake Hunter
Bats Minions Inferno Tower Hunter Arrows
Earthquake Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Hunter Minions
Mini P.E.K.K.A Inferno Tower Hunter
Bats Minions Arrows Earthquake Hunter
Arrows Minions Inferno Tower Hunter Bats
Mini P.E.K.K.A Inferno Tower Hunter Bats Minions Earthquake
Bats Arrows Minions Earthquake Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Inferno Tower Hunter
Inferno Tower Mini P.E.K.K.A Hunter
Bats Arrows Minions Mini P.E.K.K.A Inferno Tower Hunter
Arrows Bats Minions Hunter
Arrows Earthquake Hunter Bats Minions
Mini P.E.K.K.A Inferno Tower Hunter
Bats Arrows Minions Earthquake Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Hunter
Bats Minions Mini P.E.K.K.A Inferno Tower Hunter
Mini P.E.K.K.A Hunter Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Hunter
Arrows Bats Minions Hunter
Mini P.E.K.K.A Bats Minions Inferno Tower Hunter
Mini P.E.K.K.A Inferno Tower Hunter
Bats Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Bats Minions Mini P.E.K.K.A Inferno Tower Hunter
Arrows
Mini P.E.K.K.A Inferno Tower Hunter
Inferno Tower Bats Minions Mini P.E.K.K.A Hunter
Bats Arrows Minions Earthquake Mini P.E.K.K.A Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Bats Minions Hunter
Arrows Earthquake
Arrows Earthquake Hunter
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Earthquake
Arrows
Earthquake Hunter
Earthquake Arrows Minions
Earthquake Arrows
Earthquake Arrows Hunter
Earthquake Arrows
Arrows Earthquake
Bats Minions Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Hunter
Arrows Earthquake
Minions Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Hunter
Arrows Earthquake Hunter
Arrows
Arrows
Bats Arrows Hunter
Bats Minions
Mini P.E.K.K.A
Arrows Earthquake Hunter
Arrows
Arrows Earthquake
Earthquake Bats Minions
Arrows Hunter
Arrows
Mini P.E.K.K.A Hunter
Arrows Earthquake
Arrows
Bats Minions
Bats

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