My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Bowler Royal Ghost Electro Wizard Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Lumberjack
Zap
Royal Giant
Barbarian Barrel
Tesla Royal Ghost Electro Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Bowler Royal Ghost Electro Wizard Lumberjack
Fireball
Tesla Bowler Electro Wizard Lumberjack
Poison
Electro Wizard Phoenix
Lightning
Tesla Bowler Electro Wizard Phoenix Lumberjack
Rocket
Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Tesla Electro Wizard Phoenix Lumberjack Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Tesla Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler Phoenix Lumberjack
Tesla
Royal Giant
Arrows Bowler Royal Ghost Electro Wizard Lumberjack
Bowler
Arrows Royal Giant Electro Wizard Lumberjack
Royal Ghost
Royal Giant Electro Wizard Lumberjack
Electro Wizard
Royal Giant Bowler Royal Ghost Lumberjack
Phoenix
Arrows
Lumberjack
Arrows Royal Giant Bowler Royal Ghost Electro Wizard

Defense Synergies 0 10

Arrows
Tesla Bowler Phoenix Lumberjack
Tesla
Arrows Bowler Electro Wizard
Royal Giant
Bowler
Arrows Tesla Electro Wizard Lumberjack
Royal Ghost
Electro Wizard
Electro Wizard
Tesla Bowler Royal Ghost Lumberjack
Phoenix
Arrows
Lumberjack
Arrows Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Wizard
Lumberjack Tesla Electro Wizard Phoenix
Tesla Bowler Lumberjack Electro Wizard
Tesla Lumberjack Bowler Electro Wizard Phoenix
Arrows Bowler Lumberjack
Arrows Bowler Tesla Royal Ghost Electro Wizard Lumberjack
Tesla Electro Wizard Arrows Phoenix
Bowler Arrows Tesla Electro Wizard Phoenix
Tesla Phoenix Lumberjack
Tesla Bowler Royal Ghost Electro Wizard Phoenix Lumberjack
Electro Wizard Arrows Tesla Bowler Royal Ghost Lumberjack
Arrows Tesla Electro Wizard Phoenix
Tesla Bowler Lumberjack Electro Wizard
Bowler Arrows Tesla Royal Ghost Electro Wizard Lumberjack
Tesla Electro Wizard Phoenix Lumberjack
Tesla Bowler Electro Wizard Lumberjack
Tesla Arrows Bowler Electro Wizard Lumberjack
Arrows Tesla Bowler Royal Ghost Electro Wizard Lumberjack
Arrows Tesla Bowler Royal Ghost Electro Wizard Lumberjack
Tesla Electro Wizard Phoenix Lumberjack
Bowler Royal Ghost Arrows Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Bowler Royal Ghost Electro Wizard
Electro Wizard Arrows Tesla Bowler Royal Ghost Phoenix Lumberjack
Lumberjack Bowler Electro Wizard
Bowler Lumberjack Tesla Electro Wizard Phoenix
Tesla Bowler Phoenix Lumberjack
Arrows Tesla Electro Wizard
Tesla Bowler Electro Wizard Phoenix Lumberjack
Tesla Phoenix Lumberjack
Electro Wizard Phoenix
Tesla Phoenix
Tesla Bowler Phoenix Lumberjack
Arrows Bowler Electro Wizard Phoenix
Bowler Tesla Lumberjack
Tesla Bowler
Tesla Electro Wizard Phoenix Bowler Lumberjack
Arrows Bowler Tesla Royal Ghost Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Bowler Royal Ghost Electro Wizard
Arrows
Arrows
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bowler Electro Wizard Lumberjack
Arrows Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Bowler Electro Wizard
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler Royal Ghost Electro Wizard
Arrows Bowler
Arrows
Arrows Electro Wizard
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard
Arrows Electro Wizard
Arrows
Bowler Electro Wizard Lumberjack
Arrows Bowler
Arrows
Bowler Electro Wizard
Electro Wizard
Bowler Royal Ghost Electro Wizard

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