My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Tesla Skeleton Army
The Log
Ice Spirit Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Ice Spirit Bats Firecracker Skeleton Army
Royal Delivery
Ice Spirit Bats Firecracker Skeleton Army
Fireball
Firecracker Tesla Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Firecracker Skeleton Army Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Bats Firecracker Royal Giant
Bats
Royal Giant Ice Spirit Zap Firecracker
Zap
Ice Spirit Firecracker Bats Royal Giant The Log
Firecracker
Zap Royal Giant Ice Spirit Bats
Tesla
Royal Giant
Ice Spirit Bats Firecracker Ice Spirit Zap The Log
Skeleton Army
The Log
Zap Royal Giant

Defense Synergies 3 17

Ice Spirit
Zap Bats Firecracker Tesla Skeleton Army The Log
Bats
Ice Spirit Zap Firecracker Tesla The Log
Zap
Ice Spirit Bats Firecracker Tesla Skeleton Army The Log
Firecracker
The Log Ice Spirit Bats Zap Tesla Skeleton Army
Tesla
The Log Ice Spirit Bats Zap Firecracker Skeleton Army
Royal Giant
Skeleton Army
Ice Spirit Zap Firecracker Tesla The Log
The Log
Firecracker Tesla Ice Spirit Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log
Skeleton Army Ice Spirit Bats Zap Firecracker Tesla The Log
Tesla Skeleton Army Bats
Tesla Skeleton Army Bats Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Bats Zap Firecracker Tesla
Bats Tesla Ice Spirit Zap Firecracker
Zap Tesla The Log
Tesla Skeleton Army
Skeleton Army Ice Spirit Firecracker Tesla
Bats Skeleton Army Zap Firecracker Tesla The Log
Tesla Bats Zap Firecracker
Tesla Skeleton Army Ice Spirit Bats Zap The Log
Skeleton Army Ice Spirit Bats Zap Firecracker Tesla The Log
Skeleton Army Tesla
Skeleton Army Ice Spirit Zap Tesla The Log
Tesla Bats Firecracker Skeleton Army
Ice Spirit Tesla Bats Zap Firecracker Skeleton Army The Log
Zap The Log Ice Spirit Bats Firecracker Tesla
Tesla
Skeleton Army Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla
Zap Firecracker Tesla The Log
Skeleton Army Ice Spirit Bats Zap The Log
Skeleton Army Bats Zap Tesla The Log
Tesla Skeleton Army
Firecracker Ice Spirit Bats Zap Tesla
Skeleton Army Bats Tesla
Tesla Skeleton Army
Zap Ice Spirit Bats Firecracker Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla
Skeleton Army Zap The Log
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Ice Spirit Bats Zap Firecracker The Log
Bats Zap Firecracker Tesla The Log
Zap
Tesla
Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Ice Spirit Bats Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker
Zap Ice Spirit Bats Firecracker
Zap The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit Bats Skeleton Army
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log
Firecracker

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