My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Tesla Royal Giant Electro Wizard Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant
Giant Snowball
Archers Skeleton Barrel
Zap
Archers Skeleton Barrel Royal Giant
Barbarian Barrel
Archers Skeleton Barrel Tesla Electro Wizard
The Log
Archers Skeleton Barrel Royal Giant
Earthquake
Archers Tesla
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Electro Wizard Mother Witch
Fireball
Archers Skeleton Barrel Tesla Electro Wizard Mother Witch
Poison
Archers Skeleton Barrel Electro Wizard Mother Witch
Lightning
Tesla Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Skeleton Barrel Tesla Electro Wizard Mother Witch Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Skeleton Barrel Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Royal Giant Barbarian Barrel
Skeleton Barrel
Royal Giant Archers Golden Knight
Tesla
Royal Giant
Skeleton Barrel Barbarian Barrel Mother Witch Archers Electro Wizard
Barbarian Barrel
Royal Giant Archers
Electro Wizard
Royal Giant
Mother Witch
Royal Giant
Golden Knight
Skeleton Barrel

Defense Synergies 1 9

Archers
Barbarian Barrel Tesla Electro Wizard Golden Knight
Skeleton Barrel
Tesla
Archers Barbarian Barrel Electro Wizard Mother Witch
Royal Giant
Barbarian Barrel
Archers Tesla Electro Wizard Mother Witch
Electro Wizard
Archers Tesla Barbarian Barrel
Mother Witch
Tesla Barbarian Barrel Golden Knight
Golden Knight
Archers Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Barbarian Barrel Electro Wizard Golden Knight
Tesla Electro Wizard
Tesla Archers Electro Wizard
Tesla Electro Wizard
Barbarian Barrel
Barbarian Barrel Archers Tesla Electro Wizard Mother Witch
Tesla Electro Wizard Archers
Skeleton Barrel Tesla Barbarian Barrel Electro Wizard Golden Knight
Tesla
Archers Tesla Barbarian Barrel Electro Wizard
Archers Electro Wizard Mother Witch Tesla Barbarian Barrel
Tesla Archers Electro Wizard
Tesla Electro Wizard
Tesla Barbarian Barrel Electro Wizard Golden Knight
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Archers Barbarian Barrel Electro Wizard Golden Knight
Barbarian Barrel Archers Tesla Electro Wizard Mother Witch
Tesla Electro Wizard
Archers Tesla Barbarian Barrel Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Barbarian Barrel Electro Wizard
Electro Wizard Archers Skeleton Barrel Tesla Barbarian Barrel
Electro Wizard Golden Knight
Tesla Barbarian Barrel Electro Wizard
Tesla
Mother Witch Archers Skeleton Barrel Tesla Electro Wizard
Archers Tesla Electro Wizard
Tesla
Electro Wizard Barbarian Barrel
Tesla
Tesla Golden Knight
Electro Wizard
Tesla Golden Knight
Archers Tesla
Tesla Electro Wizard Archers Barbarian Barrel Golden Knight
Archers Tesla Barbarian Barrel Electro Wizard Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel Electro Wizard Golden Knight
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Mother Witch Skeleton Barrel
Archers
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Golden Knight
Electro Wizard
Skeleton Barrel Barbarian Barrel Electro Wizard Golden Knight
Archers
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Golden Knight
Skeleton Barrel Barbarian Barrel
Barbarian Barrel
Archers Skeleton Barrel Barbarian Barrel Electro Wizard
Skeleton Barrel Barbarian Barrel Mother Witch Golden Knight
Skeleton Barrel Barbarian Barrel
Mother Witch Barbarian Barrel
Skeleton Barrel Barbarian Barrel Electro Wizard Golden Knight
Skeleton Barrel Golden Knight
Skeleton Barrel Barbarian Barrel Golden Knight
Archers Electro Wizard Mother Witch
Electro Wizard Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard Archers Barbarian Barrel
Archers Electro Wizard
Barbarian Barrel
Electro Wizard
Skeleton Barrel
Electro Wizard Golden Knight
Electro Wizard
Skeleton Barrel Barbarian Barrel Electro Wizard Golden Knight

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