My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Miner
Giant Snowball
Minions Guards Electro Dragon Miner
Zap
Minions Guards
Barbarian Barrel
Valkyrie Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Guards Electro Dragon Miner Ice Wizard
Fireball
Minions Electro Dragon Ice Wizard
Poison
Minions Guards Electro Dragon Ice Wizard
Lightning
Valkyrie Electro Dragon Ice Wizard
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Miner Ice Wizard Valkyrie Poison Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Guards Miner Ice Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Valkyrie
Valkyrie
Minions Giant Electro Dragon
Giant
Minions Poison Electro Dragon Miner Valkyrie Guards Ice Wizard
Guards
Miner Giant
Poison
Giant Miner Electro Dragon
Electro Dragon
Giant Valkyrie Poison Miner Ice Wizard
Miner
Minions Giant Guards Poison Electro Dragon
Ice Wizard
Giant Electro Dragon

Defense Synergies 1 8

Minions
Valkyrie Ice Wizard
Valkyrie
Minions Electro Dragon Ice Wizard
Giant
Guards
Poison Electro Dragon Ice Wizard
Poison
Guards Ice Wizard
Electro Dragon
Valkyrie Guards Ice Wizard
Miner
Ice Wizard
Minions Valkyrie Guards Poison Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Dragon
Minions Valkyrie Electro Dragon Ice Wizard
Minions Valkyrie Electro Dragon Ice Wizard
Minions Valkyrie Guards Electro Dragon Ice Wizard
Valkyrie Poison
Minions Valkyrie Guards Electro Dragon Ice Wizard
Minions Poison Electro Dragon Ice Wizard
Valkyrie Poison Electro Dragon
Minions Ice Wizard
Guards Valkyrie Miner Ice Wizard
Minions Valkyrie Guards Poison Ice Wizard Electro Dragon
Minions Poison Electro Dragon Ice Wizard
Minions Valkyrie Guards Electro Dragon Ice Wizard
Valkyrie Minions Guards Poison Electro Dragon
Minions Valkyrie Poison Electro Dragon
Minions Valkyrie Guards Electro Dragon Ice Wizard
Valkyrie Poison Minions Guards Electro Dragon Ice Wizard
Valkyrie Minions Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Poison Valkyrie Electro Dragon Miner
Guards Minions Valkyrie Electro Dragon
Valkyrie Guards
Valkyrie Guards
Poison Minions Electro Dragon Ice Wizard
Guards Minions Valkyrie Ice Wizard
Valkyrie
Electro Dragon Minions Valkyrie Poison
Guards
Minions Valkyrie Guards Electro Dragon
Valkyrie Guards Poison
Valkyrie Guards
Valkyrie Electro Dragon
Guards Electro Dragon Minions Valkyrie Poison
Minions Valkyrie Poison Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards Electro Dragon
Poison Electro Dragon Miner Ice Wizard
Poison Electro Dragon Miner
Valkyrie Guards Poison
Poison Valkyrie
Poison Minions Electro Dragon Ice Wizard
Poison
Poison Electro Dragon Ice Wizard
Poison Miner Electro Dragon
Minions Guards Poison Electro Dragon
Poison Miner Valkyrie Electro Dragon
Poison Electro Dragon
Poison Miner
Minions Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Minions
Poison Electro Dragon
Valkyrie Poison Electro Dragon Miner
Minions Poison
Poison
Poison Electro Dragon
Poison Valkyrie Electro Dragon Ice Wizard
Poison Miner Electro Dragon Ice Wizard
Poison Electro Dragon Miner
Poison Miner
Poison Electro Dragon Ice Wizard
Electro Dragon Minions Guards Poison
Poison Electro Dragon Miner
Poison Electro Dragon
Poison
Minions Guards Electro Dragon
Poison Electro Dragon Ice Wizard
Poison Miner Valkyrie Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Minions Guards Poison
Poison Electro Dragon
Poison Electro Dragon Miner

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